Dota2 Configuration Generator

The best configuration generator on the web

Create your own configuration, click on "generate" and copy the generated file into "C:\Program Files\Steam\SteamApps\common\dota 2 beta\dota\cfg\autoexec.cfg"

Red rows are options that works only if cheat mode is enabled.

Command Value Description
_autosaveAutosave
_autosavedangerousAutoSaveDangerous
_bugreporter_restartRestarts bug reporter .dll
_cl_minimapzoom
_fovAutomates fov command to server.
_overview_modeOverview mode - 0 = off, 1 = inset, 2 = full
_recordRecord a demo incrementally.
_resetgamestatsErases current game stats and writes out a blank stats file
_restartShutdown and restart the engine.
achievement_debugTurn on achievement debug msgs.
achievement_disableTurn off achievements.
actionpanel_frameActionpanel set frame #.
actionpanel_resizeActionpanel force re-layout.
activategameui
addipAdd an IP address to the ban list.
adsp_alley_min
adsp_courtyard_min
adsp_debug
adsp_door_height
adsp_duct_min
adsp_hall_min
adsp_low_ceiling
adsp_opencourtyard_min
adsp_openspace_min
adsp_openstreet_min
adsp_openwall_min
adsp_room_min
adsp_street_min
adsp_tunnel_min
adsp_wall_height
ai_auto_contact_solver
ai_block_damage
ai_clear_bad_linksClears bits set on nav links indicating link is unusable
ai_debug_assault
ai_debug_avoidancebounds
ai_debug_directnavprobe
ai_debug_doors
ai_debug_dyninteractionsDebug the NPC dynamic interaction system.
ai_debug_efficiency
ai_debug_enemies
ai_debug_expressionsShow random expression decisions for NPCs.
ai_debug_follow
ai_debug_loners
ai_debug_looktargets
ai_debug_los**NPC Line-Of-Sight debug mode. 1 = Highlights all things that currently block line of sight. 2 = Highlights all things that can potentially block line of sight as well (like disabled brushes that can be enabled). [1]
ai_debug_nav
ai_debug_node_connectDebug the attempted connection between two nodes
ai_debug_ragdoll_magnets
ai_debug_shoot_positions
ai_debug_speech
ai_debug_squads
ai_debug_think_ticks
ai_debugscriptconditions
ai_default_efficient
ai_disable**Allows you to enable / disable the AI of all NPCs in the game. Disabled NPCs won't "think", but the rest of the game code continues to run. [2]
ai_drawbattlelines
ai_drop_hintDrop an ai_hint at the player's current eye position.
ai_dump_hints
ai_efficiency_override
ai_enable_fear_behavior
ai_expression_frametimeMaximum frametime to still play background expressions.
ai_expression_optimizationDisable npc background expressions when you can't see them.
ai_fear_player_dist
ai_find_lateral_cover
ai_find_lateral_los
ai_follow_use_points
ai_follow_use_points_when_moving
ai_force_serverside_ragdoll
ai_frametime_limitFrametime limit for min efficiency AIE_NORMAL (in sec's).
ai_hullControls which connections are shown when ai_show_hull or ai_show_connect commands are used. Arguments: NPC name or classname (incomplete description)
ai_lead_time
ai_LOS_mode
ai_moveprobe_debug
ai_moveprobe_jump_debug
ai_moveprobe_usetracelist
ai_nav_debug_experimental_pathingDraw paths tried during search for bodysnatcher pathing
ai_navigator_generate_spikes
ai_navigator_generate_spikes_strength
ai_next_hullCycles through the various hull sizes. Currently selected hull size is written to the screen. Controls which connections are (incomplete description). See also [3]
ai_no_local_paths
ai_no_node_cache
ai_no_select_box
ai_no_steer
ai_no_talk_delay
ai_nodes**Toggles node display. First call displays the nodes for the given network as green objects. Second call displays the nodes' Hammer ID. [3]
ai_norebuildgraph
ai_path_adjust_speed_on_immediate_turns
ai_path_insert_pause_at_est_end
ai_path_insert_pause_at_obstruction
ai_post_frame_navigation
ai_radial_max_link_dist
ai_reaction_delay_alert
ai_reaction_delay_idle
ai_rebalance_thinks
ai_report_task_timings_on_limit
ai_resumeIf NPC is stepping through tasks (see ai_step) will resume normal processing.
ai_sequence_debug
ai_set_move_height_epsilonSet how high AI bumps up ground walkers when checking steps
ai_setenabledLike ai_disable but you manually specify the state (with a 0 or 1) instead of toggling it.
ai_setupbones_debugShows that bones that are setup every think
ai_shot_bias
ai_shot_bias_max
ai_shot_bias_min
ai_shot_stats
ai_shot_stats_term
ai_show_connect**Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows: Green, Blue, Cyan, Grey, Dark red, Bright red. See also [3] for more information.
ai_show_connect_crawl**Refer to ai_show_connect.
ai_show_connect_fly**Refer to ai_show_connect.
ai_show_connect_jump**Refer to ai_show_connect.
ai_show_graph_connect**Toggles graph connection display for the node that the player is looking at. Nodes that are connected to the selected node by the net graph will be drawn in red with magenta lines connecting to the selected node. Nodes that are not connected via the net graph from the selected node will be drawn in blue. [4]
ai_show_gridDraw a grid on the floor where looking.
ai_show_hintsDisplays all hints as small boxes: Blue - hint is available for use; Red - hint is currently being used by an NPC; Orange - Hint not being used by timed out; Grey - Hint has been disabled. [4]
ai_show_hull**Displays the allowed hulls between each node for the currently selected hull type. Hulls are color code as follows: Green - Ground movement; Blue - Jumping movement; Cyan - Flying movement; Magenta - Climbing movement. [4]
ai_show_hull_attacks
ai_show_nodeHighlight the specified node
ai_show_think_tolerance
ai_show_visibilityToggles visibility display for the node that the player is looking at. Nodes that are visible from the selected node will be drawn in red with yellow lines connecting to the selected node. Nodes that are not visible from the selected node will be drawn in blue. [4]
ai_simulate_task_overtime
ai_spread_cone_focus_time
ai_spread_defocused_cone_multiplier
ai_spread_pattern_focus_time
ai_stepNPCs will freeze after completing their current task. To complete the next task, use ai_step again. To resume processing normally use ai_resume. [4]
ai_strong_optimizations
ai_strong_optimizations_no_checkstand
ai_task_pre_script
ai_test_losTest AI LOS from the player's POV
ai_test_moveprobe_ignoresmall
ai_think_limit_label
ai_use_clipped_paths
ai_use_efficiency
ai_use_frame_think_limits
ai_use_think_optimizations
ai_use_visibility_cache
ai_vehicle_avoidance
ainet_generate_reportGenerate a report to the console.
ainet_generate_report_onlyGenerate a report to the console.
air_densityChanges the density of air for drag computations.
aliasAlias a command.
all_pick_force_test
-alt1
+alt1
-alt2
+alt2
anim_3wayblendToggle the 3-way animation blending code.
anim_showmainactivityShow the idle, walk, run, and/or sprint activities.
askconnect_acceptAccept a redirect request by the server.
asw_engine_finished_building_mapNotify engine that we've finished building a map.
async_allow_held_filesAllow AsyncBegin/EndRead()
async_modeSet the async filesystem mode (0 = async, 1 = synchronous)
async_resume
async_serializeForce async reads to serialize for profiling
async_simulate_delaySimulate a delay of up to a set msec per file operation
async_suspend
+attack
-attack
-attack2
+attack2
audit_save_in_memoryAudit the memory usage and files in the save-to-memory system
autoaim_max_deflect
autoaim_max_dist
autosaveAutosave
autosavedangerousAutoSaveDangerous
autosavedangerousissafe
-back
+back
banidAdd a user ID to the ban list.
banipAdd an IP address to the ban list.
bench_endEnds gathering of info.
bench_showstatsdialogShows a dialog displaying the most recent benchmark results.
bench_startStarts gathering of info. Arguments: filename to write results into
bench_uploadUploads most recent benchmark stats to the Valve servers.
benchframeTakes a snapshot of a particular frame in a time demo.
bindBind a key.
BindTogglePerforms a bind <key> 'increment var <cvar> 0 1 1'
blackbox
blackbox_dumpDump the contents of the blackbox
blackbox_recordRecord an entry into the blackbox
BlendBonesMode
blink_durationHow many seconds an eye blink will last.
bot_mimicBot uses usercmd of player by index.
boxDraw a debug box.
-break
+break
breakable_disable_gib_limit
breakable_multiplayer
broadcaster_openmenu
buddhaToggle. Player takes damage but won't die (Shows red cross when health is zero).
budgetbudget
budget_averages_windowNumber of frames to look at when figuring out average frametimes.
budget_background_alphaHow translucent the budget panel is.
budget_bargraph_background_alphaHow translucent the budget panel is.
budget_bargraph_range_msBudget bargraph range in milliseconds.
budget_history_numsamplesvisibleNumber of samples to draw in the budget history window. The lower the better as far as rendering overhead of the budget panel

(incomplete description)

budget_history_range_msBudget history range in milliseconds
budget_panel_bottom_of_history_fractionNumber between 0 and 1
budget_panel_heightHeight in pixels of the budget panel
budget_panel_widthWidth in pixels of the budget panel
budget_panel_xNumber of pixels from the left side of the game screen to draw the budget panel.
budget_panel_yNumber of pixels from the top side of the game screen to draw the budget panel.
budget_peaks_windowNumber of frames to look at when figuring out peak frametimes.
budget_show_averagesEnable/disable averages in the budget panel.
budget_show_historyTurn history graph off and on. Good to turn off on low end.
budget_show_peaksEnable/disable peaks in the budget panel.
budget_toggle_groupTurn a budget group on/off.
bugShow the bug reporting UI.
bug_swapAutomatically swaps the current weapon for the bug bait and back again.
bugreporter_console_bytesMax # of console bytes to put into bug report body (full text still attached).
bugreporter_includebspInclude .bsp for internal bug submissions.
bugreporter_snapshot_delayFrames to delay before taking snapshot.
bugreporter_uploadasyncUpload attachments asynchronously.
bugreporter_usernameUsername to use for bugreporter.
buildcubemapsRebuild cubemaps.
building_cubemaps
c_maxdistance
c_maxpitch
c_maxyaw
c_mindistance
c_minpitch
c_minyaw
c_orthoheight
c_orthowidth
c_thirdpersonshoulder
c_thirdpersonshoulderaimdist
c_thirdpersonshoulderdist
c_thirdpersonshoulderheight
c_thirdpersonshoulderoffset
cache_printcache_print [section]. Print out contents of cache memory.
cache_print_lrucache_print_lru [section]. Print out contents of cache memory.
cache_print_summarycache_print_summary [section]. Print out a summary contents of cache memory.
cam_collisionWhen in thirdperson and cam_collision is set to 1, an attempt is made to keep the camera from passing though walls.
cam_commandTells camera to change modes.
cam_idealdeltaControls the speed when matching offset to ideal angles in thirdperson view.
cam_idealdist
cam_ideallagAmount of lag used when matching offset to ideal angles in thirdperson view.
cam_idealpitch
cam_idealyaw
cam_showanglesWhen in thirdperson, print viewangles/idealangles/cameraoffsets to the console.
cam_snapto
-camdistance
+camdistance
+cameragrip
-cameragrip
+camin
-camin
+cammousemove
-cammousemove
camorthoSwitch to orthographic camera.
-camout
+camout
+campitchdown
-campitchdown
+campitchup
-campitchup
+camyawleft
-camyawleft
+camyawright
-camyawright
can_show_full_uiCheck show full UI stat.
cancelselect
cc_captiontraceShow missing closecaptions (0 = no, 1 = devconsole, 2 = show in hud)
cast_hullTests hull collision detection.
cast_rayTests collision detection.
cc_captiontraceShow missing closecaptions (0 = no, 1 = devconsole, 2 = show in hud)
cc_emitEmits a closed caption.
cc_findsoundSearches for soundname which emits specified text.
cc_flushFlushes async'd captions.
cc_langCurrent close caption language (emtpy = use game UI language).
cc_linger_timeClose caption linger time.
cc_minvisibleitemsMinimum number of caption items to show.
cc_norepeatIn multiplayer games don't repeat captions more often than this many seconds.
cc_predisplay_timeClose caption delay before showing caption.
cc_randomEmits a random caption
cc_sentencecaptionnorepeatHow often a sentence can repeat.
cc_showblocksToggles showing which blocks are pending/loaded async.
cc_showmissingShow missing closecaption entries.
cc_subtitlesIf set, don't show sound effect captions, just voice overs (i.e., won't help hearing impaired players).
centerview
ch_createairboatSpawn airboat in front of the player.
ch_createjeepSpawn jeep in front of the player.
changelevelChange server to the specified map.
changelevel2Transition to the specified map in single player.
chat_channel_debugPrint members of a chat channel.
chat_clearClears all chat history.
chat_dump_channels
chat_joinJoin a chat channel.
chat_leaveLeave a chat channel.
chat_saySend a message to the specified channel.
chat_soundIf enabled play sound when receiving chat messages.
chat_wheel_phrase_0
chat_wheel_phrase_1
chat_wheel_phrase_2
chat_wheel_phrase_3
chat_wheel_phrase_4
chat_wheel_phrase_5
chat_wheel_phrase_6
chat_wheel_phrase_7
+chatwheelOpens chatwheel menu while held.
-chatwheelExecutes the highlighted chatwheel menu item.
chatwheel_saySend a chatwheel message. Usage: chatwheel_say <messagenum>
chet_debug_idle1 = many debug prints to help track down the TLK_IDLE issue. 2 = super verbose info.
circle_paintsplat_alpha_offsetAlpha offset from max radius of the splat circle, -1 = no offset
circle_paintsplat_biasChange bias value for computing circle buffer.
circle_paintsplat_enabled
circle_paintsplat_max_alpha_noiseMax noise value of circle alpha.
circle_paintsplat_noise_enabled
circle_paintsplat_radiusChange the radius of circle in paintmap.
cl_aggregate_particles
cl_allowdownloadClient downloads customization files.
cl_allowuploadClient uploads customization files.
cl_ambient_light_disableentitiesDisable map ambient light entities.
cl_anglespeedkey
cl_animationinfoHud element to examine.
cl_backspeed
cl_biofeedback_collection_windowNumber of seconds of biofeedback data to use in human player excitement calculation.
cl_blobulator_freezing_max_metaball_radiusSetting this can create more complex surfaces on large hitboxes at the cost of performance.
cl_blurClearAlpha0-255, but 0 has errors at the moment.
cl_blurDebug
cl_blurPasses
cl_blurTapSize
cl_burninggibsA burning player that gibs has burning gibs.
cl_cache_sendtableCache sendtables.
cl_camera_follow_bone_indexIndex of the bone to follow. -2 = disabled. -1 = root bone. 0+ is bone index.
cl_chat_active
cl_chatfiltersStores the chat filter settings.
cl_classDefault class when joining a game.
cl_clearhinthistoryClear memory of client side hints displayed to the player.
cl_clock_correctionEnable/disable clock correction on the client.
cl_clock_correction_adjustment_max_amount**Sets the maximum number of milliseconds per second it is allowed to correct the client clock. It will only correct this amount if the difference between the client and server clock is equal to or larger than cl_clock_correction_adjustment_max_offset [5]
cl_clock_correction_adjustment_max_offset**As the clock offset goes from cl_clock_correction_adjustment_min_offset to this value (in milliseconds), it moves towards applying cl_clock_correction_adjustment_max_amount of adjustment. That way, the response is small when the offset is small. [5]
cl_clock_correction_adjustment_min_offsetIf the clock offset is less than this amount (in milliseconds), then no clock correction is applied.
cl_clock_correction_force_server_tickForce clock correction to match the server tick + this offset (-999 disables it).
cl_clock_showdebuginfoShow debugging info about the clock drift.
cl_clockdrift_max_msMaximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's.
cl_clockdrift_max_ms_threadmodeMaximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's.
cl_cmdrateMax number of command packets sent to server per second. **Additional notes: cl_cmdrate and cl_updaterate are clamped between 20 - 40 on server side. Modifying this value outside the range will yield no additional benefit to the network connection between the server and client. [6]
cl_colorfastpath
cl_customsoundsEnable customized player sound playback.
cl_demoviewoverrideOverride view during demo playback.
cl_detail_multiplierExtra details to create.
cl_detaildistDistance at which detail props are no longer visible.
cl_detailfadeDistance across which detail props fade in.
cl_disable_ragdolls
cl_disable_water_render_targets
cl_dota_cd_captain_pick_time
cl_dota_cm_captain_pick_time
cl_dota_dump_econ_item_stringtable
cl_dota_dump_modifier_stringtable
cl_dota_showentsDump entity list to console.
cl_dota_speech_announcer_holidaySet to enable special seasonal announcer
cl_dota_speech_spec_ancientattackSet to 0 to prevent hearing 'your ancient is under attack' lines.
cl_dota_speech_spec_barracksattackSet to 0 to prevent hearing 'your rax is under attack' lines.
cl_dota_speech_spec_barracksfallsSet to 0 to prevent hearing 'your rax has fallen' lines.
cl_dota_speech_spec_enemybasefallsSet to 0 to prevent hearing 'enemy's tower/rax has fallen' lines.
cl_dota_speech_spec_idlesSet to 0 to prevent hearing announcers' idle lines.
cl_dota_speech_spec_towerattackSet to 0 to prevent hearing 'your tower is under attack' lines.
cl_dota_speech_spec_towerfallsSet to 0 to prevent hearing 'your tower has fallen' lines.
cl_downloadfilterDetermines which files can be downloaded from the server (all, , nosounds)
cl_drawhudEnable the rendering of the HUD.
cl_drawleaf
cl_drawmaterialDraw a particular material over the frame.
cl_drawmonitors
cl_drawshadowtexture
cl_dump_particle_statsdump particle profiling info to particle_profile.csv.
cl_dumpplayerDumps info about a player.
cl_dumpsplithacksDump split screen workarounds.
cl_ejectbrass
cl_enable_remote_splitscreenAllows viewing of nonlocal players in a split screen fashion.
cl_ent_absboxDisplays the client's absbox for the entity under the crosshair.
cl_ent_bboxDisplays the client's bounding box for the entity under the crosshair.
cl_ent_rboxDisplays the client's render box for the entity under the crosshair.
cl_entityreportFor debugging, draw entity states to console.
cl_extrapolateEnable/disable extrapolation if interpolation history runs out.
cl_extrapolate_amountSet how many seconds the client will extrapolate entities for.
cl_fastdetailspritesWhether to use new detail sprite system
cl_fasttempentcollision
cl_find_entFind and list all client entities with classnames that contain the specified substring. Format: cl_find_ent <substring>
cl_find_ent_indexDisplay data for clientside entity matching specified index. Format: cl_find_ent_index <index>
cl_flushentitypacketFor debugging. Force the engine to flush an entity packet.
cl_forcepreloadWhether we should force preloading.
cl_forwardspeed
cl_foundry_ShowEntityHighlights
cl_fullupdateForces the server to send a full update packet
cl_globallight_debug
cl_globallight_depth_bias
cl_globallight_expansion
cl_globallight_freeze
cl_globallight_orig_calc_frustum
cl_globallight_shadow_mode
cl_globallight_slope_scale_depth_bias
cl_globallight_use_alt_focus_region
cl_globallight_use_optimized_calc_frustum
cl_globallight_world_bottom_height
cl_globallight_world_top_height
cl_idealpitchscale
cl_ignorepacketsForce client to ignore packets (for debugging).
cl_inspectDump information on all script entities with a given name. You can also specify by number.
cl_interpSets the interpolation amount (bounded on low side by server interp ratio settings).
cl_interp_allDisable interpolation list optimizations.
cl_interp_hermiteSet to zero do disable hermite interpolation.
cl_interp_npcsInterpolate NPC positions starting this many seconds in past (or cl_interp, if greater)
cl_interp_ratioSets the interpolation amount (final amount is cl_interp_ratio/ cl_updaterate).
cl_interp_threadmodeticksAdditional interpolation ticks to use when interpolating with threaded engine mode set.
cl_jiggle_bone_debugDisplay physics-based 'jiggle bone' debugging information.
cl_jiggle_bone_debug_pitch_constraintsDisplay physics-based 'jiggle bone' debugging information.
cl_jiggle_bone_debug_yaw_constraintsDisplay physics-based 'jiggle bone' debugging information.
cl_jiggle_bone_invert
cl_jiggle_bone_sanityPrevent jiggle bones from pointing directly away from their target in case of numerical instability.
cl_lagcomp_errorcheckPlayer index of other player to check for position errors.
cl_lagcompensationPerform server side lag compensation of weapon firing events.
cl_languageLanguage (from Steam API).
cl_leafsystemvis
cl_leveloverview
cl_leveloverviewmarker
cl_logofileSpraypoint logo decal.
cl_maxrenderable_distMax distance from the camera at which things will be rendered
cl_modelfastpath
cl_mouseenable
cl_mouselookSet to 1 to use mouse for look, 0 for keyboard look. Cannot be set while connected to a server.
cl_observercrosshair
cl_overdraw_test
cl_panelanimationblank for all panels>.
cl_particle_batch_mode
cl_particle_fallback_baseBase for falling back to cheaper effects under load.
cl_particle_fallback_multiplierMultiplier for falling back to cheaper effects under load.
cl_particle_forceinstantiateForce effects to simulate when far off screen.
cl_particle_sim_fallback_base_multiplierHow aggressive the switch to fallbacks will be depending on how far over the

cl_particle_sim_fallback_threshold_ms the sim time.

cl_particle_sim_fallback_threshold_msAmount of simulation time that can elapse before new systems start falling back to cheaper versions.
cl_particle_simulateEnables/Disables Particle Simulation
cl_particles_dump_effects
cl_particles_dumplistDump all new particles, optional name substring.
cl_particles_show_bbox
cl_particles_show_controlpoints
cl_pclassDump entity by prediction classname.
cl_pdumpDump info about this entity to screen.
cl_phys_block_dist
cl_phys_block_fraction
cl_phys_maxticksSets the max number of physics ticks allowed for client-side physics (ragdolls).
cl_phys_timescaleSets the scale of time for client-side physics (ragdolls).
cl_pitchdown
cl_pitchspeed
cl_pitchup
cl_playback_screenshotsAllows the client to playback screenshot and jpeg commands in demos.
cl_playerspraydisableDisable player sprays.
cl_precacheinfoShow precache info (client).
cl_pred_doresetlatch
cl_pred_error_verboseShow more field info when spewing prediction errors.
cl_pred_optimizeOptimize for not copying data if didn't receive a network update (1), and also for not repredicting if there were no errors (2)
cl_pred_track<entindex> <fieldname>: Track changes to entity index entindex, for field fieldname.
cl_predictPerform client side prediction.
cl_predictioncopy_describeDescribe datamap_t for entindex
cl_predictionlistShow which entities are predicting
cl_predictweaponsPerform client side prediction of weapon effects.
cl_ragdoll_collide
cl_ragdoll_gravitySets the gravity client-side ragdolls.
cl_removedecalsRemove the decals from the entity under the crosshair.
cl_report_soundpatchReports client-side sound patch count.
cl_resendDelay in seconds before the client will resend the connect attempt.
cl_retire_low_priority_lightsLow priority dlights are replaced by high priority ones.
cl_rr_reloadresponsesystemsReload all response system scripts.
cl_screenshotnameCustom Screenshot name
cl_scriptRun the text as a script.
cl_script_executeRun a vscript file.
cl_sendtable_cache_filenameSend tables cache file.
cl_SetupAllBones
cl_shadowtextureoverlaysize
cl_shadowtextureoverlayx
cl_shadowtextureoverlayy
cl_show_bounds_errors
cl_show_clientmessageShow protobuf client messages.
cl_show_splashes
cl_show_usermessageShows the incoming user messages for this client and dumps them out the type and size of the messages to the console. Setting t (incomplete description)
cl_showanimstate_activitiesShow activities in the (client) animation state display.
cl_ShowBoneSetupEntsShow which entities are having their bones setup each frame.
cl_showdemooverlayHow often to flash demo recording/playback overlay (0 - disable overlay, -1 - show always)
cl_showentsDump entity list to console.
cl_showerrorShow prediction errors, 2 for above plus detailed field deltas.
cl_showeventsPrint event firing info in the console
cl_showfpsDraw fps meter at top of screen (1 = fps, 2 = smooth fps, 3 = server MS, 4 = Show FPS and Log to file )
cl_showhelpSet to 0 to not show on-screen help
cl_showncustomtabhelp
cl_showpausedimageShow the 'Paused' image when game is paused.
cl_showpluginmessagesAllow plugins to display messages to you
cl_showposDraw current position at top of screen
cl_ShowSunVectors
cl_showtextmsgEnable/disable text messages printing on the screen.
cl_sidespeed
cl_simdbonesUse SIMD bone setup.
cl_singleplayernetworkbackdoorEnable network optimizations for single player games.
cl_skipfastpathSet to 1 to stop all models that go through the model fast path from rendering.
cl_skipslowpathSet to 1 to skip any models that don't go through the model fast path.
cl_smoothSmooth view/eye origin after prediction errors.
cl_smoothtimeSmooth client's view after prediction error over this many seconds.
cl_sos_test_get_opvar
cl_sos_test_set_opvar
cl_soundemitter_flushFlushes the sounds.txt system (client only).
cl_soundfileJingle sound file.
cl_soundscape_flushFlushes the client side soundscapes.
cl_soundscape_printdebuginfoPrint soundscapes.
cl_spec_modeSpectator mode.
cl_spectator_cmdrate_factorRate multiplier when connected via hltv.
cl_spectator_interp_ratioWhen connected to hltv or playing a demo, adjust the interp time by this ratio.
cl_sporeclipdistance
cl_ss_originprint origin in script format
cl_sun_decay_rate
cl_sunlight_depthbias
cl_sunlight_ortho_sizeSet to values greater than 0 for ortho view render projections.
cl_teamDefault team when joining a game
cl_threaded_bone_setupEnable parallel processing of C_BaseAnimating::SetupBones()
cl_threaded_init
cl_timeoutAfter this many seconds without receiving a packet from the server, the client will disconnect itself.
cl_tlucfastpath
cl_tracer_whiz_distance
cl_trade_steamidTrade with a person by Steam ID.
cl_tree_sway_dirSets tree sway wind direction and strength.
cl_updaterateNumber of packets per second of updates you are requesting from the server. **Additional notes: cl_cmdrate and cl_updaterate are clamped between 20 - 40 on server side. Modifying this value outside the range will yield no additional benefit to the network connection between the server and client. [6]
cl_updatevisibilityUpdates visibility bits.
cl_upspeed
cl_use_simd_bones1 use SIMD bones, 0 use scalar bones.
cl_viewSet the view entity index.
cl_voice_buffer_timeAmount of time between receiving voice data and playing the audio.
cl_voice_filterFilter voice by name substring.
cl_voice_hltv_buffer_timeAmount of time between receiving voice data and playing the audio when watching HLTV.
cl_voice_team_filterFilter voice by team index.
cl_winddirWeather effects wind direction angle.
cl_windspeedWeather effects wind speed scalar.
cl_yawspeed
clearClear all console output.
clear_debug_overlaysClears debug overlays.
clientportHost game client port
clientportanyIf set, use system allocated port.
closecaptionEnable close captioning.
cloth_debug
cloth_editorcloth_editor
cloth_forceCreates a test force
cloth_max_force
cloth_reloadReload cloth files
cloth_simulate
cloth_staticSet cloth to a static pose
cloth_test
cloth_update
cmdForward command to server.
cmd1Sets userinfo string for split screen player in slot 1.
cmd2Sets userinfo string for split screen player in slot 2.
cmd3Sets userinfo string for split screen player in slot 3.
cmd4Sets userinfo string for split screen player in slot 4.
coach_toggle_studentviewToggle in and out of in-perspective view of your student. Toggling in will return to the student you were last in the perspective.
col_vizCollision visualizer commands.
collision_shake_amp
collision_shake_freq
collision_shake_time
collision_testTests collision system.
colorcorrectionuiShow/hide the color correction tools UI.
combine_disp_imagescombine_disp_images
+commandermousemove
-commandermousemove
commentaryDesired commentary mode state.
commentary_availableAutomatically set by the game when a commentary file is available for the current map.
commentary_cvarsnotchanging
commentary_finishnode
commentary_firstrun
commentary_showmodelviewerDisplay the commentary model viewer. Usage: commentary_showmodelviewer <model name> <optional attached model name>
commentary_testfirstrun
con_drawnotifyDisables drawing of notification area (for taking screenshots).
con_enableAllows the console to be activated.
con_filter_enableFilters console output based on the setting of con_filter_text. 1 filters completely, 2 displays filtered text brighter than ot (incomplete description)
con_filter_textText with which to filter console spew. Set con_filter_enable 1 or 2 to activate.
con_filter_text_outText with which to filter OUT of console spew. Set con_filter_enable 1 or 2 to activate.
con_logfileConsole output gets written to this file.
con_notifytimeHow long to display recent console text to the upper part of the game window.
con_nprint_bgalphaCon_NPrint background alpha.
con_nprint_bgborderCon_NPrint border size.
con_timestampPrefix console.log entries with timestamps
con_tracePrint console text to low level printout.
condumpdump the text currently in the console to condumpXX.log
connectConnect to specified server.
contimesNumber of console lines to overlay for debugging.
coopCooperative play.
cpu_levelCPU Level - Default: High.
crashCause the engine to crash (Debug!!).
crash_assertModifies all crash_* commands to trigger an assertion failure. 0 = off, 1 = assert then crash, 2 = assert and skip the crash.
crash_errorCause the engine to crash by spewing an error (Debug!!).
crash_jobCause the engine to crash in a job thread (Debug!!).
crash_threadCause the engine to crash in a brand new non-main thread (Debug!!)
create_flashlight
CreatePredictionErrorCreate a prediction error.
creditsdone
crosshair
cvarlistShow the list of convars/concommands.
cw_alignment
cw_image_height
cw_image_width
cw_vspace
das_max_z_trace_lengthMaximum height of player and still test for adsp.
das_process_overhang_spaces
datacachesizeSize in MB.
dbghist_addlineAdd a line to the debug history. Format: <category id> <line>.
dbghist_dumpDump the debug history to the console. Format: <category id>. Categories: 0 - Entity I/O, 1 - AI Decisions, 2 - Sc (incomplete description)
deathmatchRunning a deathmatch server.
debug_circle_splat
debug_materialmodifycontrol
debug_materialmodifycontrol_client
debug_overlay_fullposition
debug_paint_seam
debug_physimpact
debugsystemuiShow/hide the debug system UI.
decalfrequency
default_fov
demo_analyze
demo_analyze_allRuns demo_analyze on all demo files found in the dota/demo_analysis/ directory.
demo_analyze_running
demo_avellimitAngular velocity limit before eyes considered snapped for demo playback.
demo_fastforwardfinalspeedGo this fast when starting to hold FF button.
demo_fastforwardramptimeHow many seconds it takes to get to full FF speed.
demo_fastforwardstartspeedGo this fast when starting to hold FF button.
demo_gotoSkips to location in demo.
demo_gototickSkips to a tick in demo.
demo_infoPrint information about currently playing demo.
demo_interplimitHow much origin velocity before it's considered to have 'teleported' causing interpolation to reset.
demo_interpolateviewDo view interpolation during dem playback.
demo_pausePauses demo playback.
demo_pauseatservertickPauses demo playback at server tick.
demo_quitafterplaybackQuits game after demo playback.
demo_recordcommandsRecord commands typed at console into .dem files.
demo_resumeResumes demo playback.
demo_timescaleSets demo replay speed.
demo_togglepauseToggles demo playback.
demo_usefastgotoUse fast frame skipping when available for demo_goto commands.
demo_writefullupdate_rateInterval time in seconds to write full updates to demo.
demolistPrint demo sequence list.
demosDemo demo file sequence.
dev_simulate_gcdown<state> Turn on/off simulated GC communications failure (GC is down in a way that we know it is down).
dev_simulate_gcdown_server<state> Turn on/off simulated GC communications failure (GC is down in a way that we know it is down).
developerSet developer message level
devshots_nextmapUsed by the devshots system to go to the next map in the devshots maplist.
devshots_screenshotUsed by the -makedevshots system to take a screenshot. For taking your own screenshots, use the screenshot command instead.
differencesShow all convars which are not at their default values.
diretide_passwordPassword used to find diretide matches.
disable_static_prop_loadingIf non-zero when a map loads, static props won't be loaded.
disconnectDisconnect game from server.
disp_dynamic
dispcoll_drawplane
display_elapsedtimeDisplays how much time has elapsed since the game started.
display_game_events
displaysoundlist
dlight_debugCreates a dlight in front of the player.
dota_ability_autocast
dota_ability_debug
dota_ability_dump_refcountsDumps the modifier refcounts of all hero abilities.
-dota_ability_execute
+dota_ability_execute
dota_ability_execute
dota_ability_learn_modeEnter the mode where ability points can be spent.
dota_ability_legacy_mode_quick_cast
dota_ability_quick_cast
dota_ability_quickcast
dota_ability_refcount_modifiers
dota_ability_self_cast_timeoutMaximum time between clicks to execute self-cast before a timeout.
dota_all_vision
dota_allow_clientside_entities
dota_allow_clientside_particles
dota_allow_invalid_orders
dota_allow_orders_while_paused
dota_allow_pause_in_matchAllow players to pause in matchmade games.
dota_always_show_player_namesIf set, always show player names
dota_ambient_creatures
dota_ambient_creatures_pop
dota_animation_force_modifier
dota_animation_run
dota_announcer_idle_speech_deathwaitThis many seconds must pass after a hero dies for an announcer to consider saying idle lines.
dota_announcer_idle_speech_debugIf true print debug information about why announcers do or do not idle.
dota_announcer_idle_speech_herodamage_limitIf any hero has taken more than this many hitpoints of damage recently no idles play.
dota_announcer_idle_speech_herodamage_windowIf any hero has taken more than dota_announcer_idle_speech_herodamage_limit hitpoints of damage in this many seconds no idles.
dota_announcer_idle_speech_intervalAfter an announcer has said an idle line another can't play for at least this many seconds.
dota_announcer_idle_speech_minwaitAnnouncers won't say idle speech unless at least this many seconds passed since the last time they said something.
dota_announcer_idle_speech_starttimeThis many seconds must have passed since start of game before announcers poll for idle speech.
dota_apm
dota_auto_connectAutomatically connect to the specified server forever
dota_auto_create_proxyAutomatically create a proxy
dota_autoselect_botsIf set, new bots will be autoselected. This is for the item icon editor.
dota_autoselect_entityIf set, new bots of the given type will be autoselected. This is for the item icon editor.
dota_bio_debugShow SCL value in UI
dota_bot_chat_throttle_duration
dota_bot_client_debugDraw some basic client-side debug info for each hero.
dota_bot_debug_assemble
dota_bot_debug_clearDisables all bot debugging.
dota_bot_debug_clear_allDisables all bot debugging.
dota_bot_debug_grid
dota_bot_debug_grid_cycleCycles through grid modes.
dota_bot_debug_lanes
dota_bot_debug_minimap
dota_bot_debug_minimap_cycleCycles through different minimap debug modes.
dota_bot_debug_overview
dota_bot_debug_overview_toggleToggles overview of all bot status
dota_bot_debug_path
dota_bot_debug_path_avg
dota_bot_debug_path_draw
dota_bot_debug_pathing
dota_bot_debug_potential_location
dota_bot_disable
dota_bot_disable_test
dota_bot_disconnect_playerDisconnects the player owner of all bots
dota_bot_dump_stateDumps the entire bot state to the client
dota_bot_failed_pathfind_warnings
dota_bot_force_pick
dota_bot_give_goldGives all bots the specified amount of gold.
dota_bot_give_itemCreates an item for all bots.
dota_bot_give_levelGives all bots the specified number of levels.
dota_bot_levelIf set,bots will be set to the level specified with appropriate gold on game start.
dota_bot_match_difficultyDifficulty to play coop bot matches against.
dota_bot_match_game_modesBit masks of game modes to search for in co-op bot matchmaking.
dota_bot_mode
dota_bot_populatePopulates the remaining slots with bots.
dota_bot_potential_debugDisplays potential locations for this bot.
dota_bot_practice_difficultyDefault difficulty for quick bot practice games.
dota_bot_practice_gamemodeDefault game mode for bot practice games, AP = 1.
dota_bot_practice_startWhether to start a local game when the map loads.
dota_bot_practice_teamDefault team for quick bot practice games.
dota_bot_purchase_item_enable
dota_bot_select_debugDisplays general bot debugging information.
dota_bot_select_debug_gankDisplays gank bot debugging information.
dota_bot_set_difficultySets all bots to a particular difficulty (0 = easy, 1 = medium, 2 = hard, 3 = unfair).
dota_bot_takeover_disconnected
dota_bot_tutorial_boss
dota_broadcast_debug
dota_broadcaster_channel_country_nameBroadcaster channel country name.
dota_broadcaster_channel_descriptionBroadcaster channel description.
dota_building_defended_radius
dota_building_health_loss_warn_intervalMinimum seconds between announcer warning a particular building is under attack.
dota_button_fade_in_time
dota_button_ready_fade_time
dota_button_ready_start_alpha
dota_button_unlearned_saturation
dota_camera_accelerate
dota_camera_center
dota_camera_disable_yaw
dota_camera_disable_zoom
dota_camera_distance
dota_camera_drag_speed
dota_camera_dotatv_smooth_drag
dota_camera_dotatv_smooth_drag_drag
dota_camera_dotatv_smooth_drag_inverse
dota_camera_dotatv_smooth_drag_max_speed
dota_camera_drag_speed
dota_camera_edgemove
-dota_camera_follow
+dota_camera_follow
dota_camera_follow_doublepress_time
dota_camera_getposGets the camera position
dota_camera_heightmap
dota_camera_hero_inspector_camera_height_percentage % of the hero's hitbox height.
dota_camera_hero_inspector_camera_lookat_height_percentage % of the hero's hitbox height.
dota_camera_hero_inspector_dist_max
dota_camera_hero_inspector_dist_min
dota_camera_hero_inspector_drag_scale
dota_camera_hero_inspector_drag_speed_const
dota_camera_hero_inspector_drag_yaw_max
dota_camera_hero_inspector_drag_yaw_min
dota_camera_hero_inspector_duration
dota_camera_hero_inspector_fog_end_max
dota_camera_hero_inspector_fog_end_min
dota_camera_hero_inspector_fog_start_max
dota_camera_hero_inspector_fog_start_min
dota_camera_hero_inspector_fov_default
dota_camera_hero_inspector_fov_max
dota_camera_hero_inspector_fov_min
dota_camera_hero_inspector_mousewheel_direction_multiplier
dota_camera_hero_inspector_mousewheel_frametime_multiplier
dota_camera_hero_inspector_mousewheel_process_interval
dota_camera_hero_inspector_speed_const
dota_camera_hero_inspector_zfar_max
dota_camera_hero_inspector_zfar_min
dota_camera_lerp_duration
dota_camera_listening_offset
dota_camera_lock**Centers the camera on the currently selected unit. The camera can no longer be moved around with moving the mouse to the edges of the screen. If another unit gets selected, the camera centers on this unit. There is no camera smoothing in this mode, which means that the camera will instantly follow if the unit ports around.
dota_camera_lock_mouse_lead
dota_camera_lock_view_helper
dota_camera_lock_view_helper_ratio
dota_camera_reverse
dota_camera_setposSets the camera position.
dota_camera_sixense_center_on_hero
dota_camera_sixense_grab_speed
dota_camera_sixense_invert_grab
dota_camera_sixense_invert_pan
dota_camera_sixense_pan_expo
dota_camera_sixense_pan_speed
dota_camera_smart_follow_drag_distance
dota_camera_smart_follow_edge_distance
dota_camera_smart_follow_offset_reset
dota_camera_smart_follow_offset_time
dota_camera_smooth_count
dota_camera_smooth_distance
dota_camera_smooth_enable
dota_camera_smooth_sample_timer
dota_camera_smooth_time
dota_camera_spectate_distance
dota_camera_speed
dota_camera_stage_fov
dota_camera_stage_pitch
dota_camera_stage_rotate
dota_camera_stage_x
dota_camera_stage_y
dota_camera_stage_yaw
dota_camera_stage_z
dota_camera_yaw_rotate_hold_time
dota_camera_yaw_rotate_speed
dota_cancel_GG
dota_cd_captain_pick_time
dota_cd_pick_time
dota_cd_pool_size
dota_center_messageShow a message in the center of the screen.
dota_chat_testPrint some text to the chat.
dota_cheap_water
dota_check_localizationLook over unit and ability data to verify that all the expected localization strings are present
dota_client_filesystem_warningsSet fs_warning_level and fs_warning_mode to warn on synchronous file warnings.
dota_cm_captain_pick_time
dota_cm_claim_hero_test
dota_cm_setup_test
dota_combatlog_dump
dota_combatlog_summary
dota_combatlog_update
dota_combine_models
dota_commander_reportPrints a snapshot of the commander's state.
dota_companion_enable
dota_competitive_game_modesBit masks of game modes to search for in ranked matchmaking.
+dota_control_group
-dota_control_group
dota_courier_burstHey courier, go go go!
dota_courier_deliverHey courier, bring me my stuff.
dota_create_bot_wearing_itemCreates a bot wearing a given item def index.
dota_create_bot_wearing_setCreates a bot wearing a given set of items from a bundle object.
dota_create_fake_clientsPopulates the remaining slots with fake clients.
dota_create_hero_modelCreates a hero model.
dota_create_itemCreates an item for the selected unit.
dota_create_lan_lobbyCreate a LAN lobby.
dota_create_modified_unitCreates a unit with a mesh modifier.
dota_create_neutral_heroCreates an unit.
dota_create_unitCreates an unit.
dota_credits_fade_delay
dota_credits_fade_time
dota_credits_interval
dota_credits_scroll_time
dota_creep_stack_nearby_hero_radius
dota_creeps_no_spawning
dota_custom_channelsList of custom channels to join on startup.
dota_custom_game_win_score
dota_cycle_selected
dota_damage_flashFlash when enemies take damage from the player.
dota_dashboardEnable dota dashboard.
dota_dead_unit_delete_time
dota_dead_unit_disappear_time
dota_debug_global_light
dota_debug_location_x
dota_debug_location_y
dota_debug_rewardanimTest a reward animation. Parameter should be the item ID of the item to display.
dota_debug_so_cacheLog SO cache messages.
dota_debug_stuck
dota_debug_today_message_sortingPrint out unsorted and sorted today messages to the console.
dota_default_gold
dota_demo_mode
dota_demo_mode_time
dota_devDotA dev commands
dota_director_debug
dota_director_shoulder_view_chance
dota_disable_bot_lane
dota_disable_mid_lane
dota_disable_range_finder**Value "1" makes you see the range of your skills by hovering their icons. Value "0" makes them visible while selecting target.
dota_disable_showcase_view_buttonDisable the Showcase View button unless sv_cheats is enabled.
dota_disable_top_lane
dota_disable_unit_ring
dota_draw_portrait
dota_dump_all_player_stats
dota_dump_bot_state
dota_dump_buff_message_count
dota_dump_creep_statsDisplays stats on creep denies/lasthits/kills.
dota_dump_inventory
dota_dump_keybindings
dota_dump_server_inventory
dota_dump_tournamentDump tournament state
dota_easy_mode
dota_econ_randomiseitemsRandomises the items on the hero under your cursor.
dota_effective_creep_spawn_timeIf non-zero, the time the creep spawner uses for deciding what to spawn.
dota_embers
dota_endgame_cinematic_disable
dota_enemy_color_b
dota_enemy_color_b_cb
dota_enemy_color_g
dota_enemy_color_g_cb
dota_enemy_color_r
dota_enemy_color_r_cb
dota_entity_count_grace_thresholdNumber of entities to reserve when we're getting close to the limit. Stops some entities from spawning.
dota_equip_fan_item
dota_fake_battle_bonus
dota_fanfare_disable
dota_fantasy_draft_early_entry_timeTime displayed for how early you can enter a fantasy draft before it begins.
dota_fantasy_stat_update_intervalHow often the server updates the GC with player fantasy stats.
dota_fill_empty_slots_with_botsSet automatically by matchmaking to fill slots with bots.
dota_find_source_tv_gamesRequest game news from the GC.
dota_force_bot_cycleSet automatically by matchmaking to fill slots with bots.
dota_force_cooldown
dota_force_end_scores
dota_force_gamemodeForce the game mode to a specific one. AP = 1, CM = 2, RD = 3, SD = 4, INTRO = 6, HW = 7, REVERSE CM = 8, XMAS = 9.
dota_force_pick_allow
dota_force_right_click_attack
dota_force_upload_match_statsIf enabled, server will upload match stats even when there aren't human players on each side.
dota_fountain_idle_minimum_timeHow long into the game we need to be before we boot players for being intentionally idle.
dota_fow_grid_size
dota_free_camera
dota_free_idsShows next free ID for items, abilities and heroes.
dota_friendly_color_b
dota_friendly_color_b_cb
dota_friendly_color_g
dota_friendly_color_g_cb
dota_friendly_color_r
dota_friendly_color_r_cb
dota_full_uiUnlock the full UI.
dota_game_account_debugPrints game account info.
dota_gamemode_ability_draft_per_player_timeTotal time in seconds a player has to draft an ability.
dota_gamemode_ability_draft_pre_round_timeBreak between rounds.
dota_gamemode_ability_draft_pre_time
dota_gamescom_althackQWE and ASD + Alt = inventory keys.
dota_gamestatePrint current game state.
dota_generalinfo_panelIn game DOTA general information (HTML) panel.
dota_gg_call_time
dota_glyphTrigger the Glyph of Fortification for your team.
dota_gold_redistribute_time
dota_greevil_black_essence
dota_greevil_blue_essence
dota_greevil_green_essence
dota_greevil_orange_essence
dota_greevil_purple_essence
dota_greevil_red_essence
dota_greevil_seed
dota_greevil_white_essence
dota_greevil_yellow_essence
dota_gridnav_show
dota_grinder_snap_to_damage
dota_hack_delay_start
dota_health_hurt_decay_time_max
dota_health_hurt_decay_time_min
dota_health_hurt_delay
dota_health_hurt_threshold
dota_health_marker_major_alpha
dota_health_marker_minor_alpha
dota_health_per_vertical_markerHow much health between each vertical line in the health bars.
dota_health_regen_disableDisable constant health regeneration.
dota_height_fog_scale
dota_hero_auto_graball
dota_hero_multiple_kill_time
dota_hero_selection_announcer_use_rrIf enabled, use response rules for hero selection announcer lines.
dota_hero_tooltipStyle of the hero tooltip. 0 = Corner, 1 = Overhead, 2 = Inline overhead.
dota_hero_undying_max_zombiesMaximum amount of zombies that can be spawned.
dota_heropicker_ad_select_time
dota_heropicker_ap_select_time
dota_heropicker_ar_select_time
dota_heropicker_fh_select_time
dota_heropicker_intro_select_time
dota_heropicker_rd_select_time
dota_heropicker_sd_select_time
dota_heropicker_tutorial_select_time
dota_hide_cursorIf set, mouse cursor is always hidden.
dota_hide_wearablesIf set, wearables (default body parts) will be hidden. This is for the item icon editor.
dota_highlight_reel
dota_highlight_reel_debug
dota_highlight_reel_leadin_seconds
dota_highlight_reel_leadout_seconds
dota_highlight_reel_matchid
dota_highlight_reel_playerid
dota_highlight_reel_running_time
dota_hold
dota_html_panelEnable dota html control in dashboard.
dota_html_zoomScaling method for HTML displays (0 = Bilinear Texture Scaling, 1 = CEF Pixel Accurate Zoom).
dota_html_zoom_override
dota_hud_colorblindUse color blind versions HUD elements.
dota_hud_debug_name_all_entitiesIf set, shows debug names for all entities.
dota_hud_flipHud layout with minimap on the right.
dota_hud_healthbar_hoveroutline_alphaMouse hover outline brightness on healthbars.
dota_hud_healthbar_numberIf set, your own hero's health number will be shown on the floating health bar over his head.
dota_hud_healthbar_number_criticalPercentage of health left before hitpoint number turns red (value between 1 - 100).
dota_hud_healthbar_number_dangerPercentage of health left before hitpoint number turns orange (value between 1 - 100).
dota_hud_healthbarsShow unit health bars, etc.
dota_hud_show_overhead_eventsShow Crit, Gold, XP, etc. Overhead Event Messages.
dota_hud_unit_infoShow health bars, etc.
dota_hugeportrait
dota_ice_grip
dota_ice_grip_skates
dota_ice_slide
dota_ice_slide_slack
dota_idle_acquire
dota_idle_rare_interval_max
dota_idle_rare_interval_min
dota_idle_timeHow long a player needs to be idle before he counts as disconnected.
dota_ignore_nonfriend_guild_invitesIf set, guild invites from non-friends are ignored.
dota_ignore_nonfriend_invitesIf set, party invites from non-friends are ignored.
dota_intro_mode
dota_inventory_combine_ground_items_radius
dota_invite_debugPrints local invite objects.
dota_item_execute
dota_item_free_disassemble_interval
dota_item_fullprice_buyback_interval
dota_item_quick_cast
dota_joystick
dota_keybind_hero
dota_keybindings_cloud_disable
dota_kill_all_botsDestroys all bots.
dota_kill_buildingsKill buildings.
dota_kill_creepsKill creeps.
dota_killcam_history_time
dota_killcam_show
dota_last_hit_multiple_kill_time
dota_learn_statsSpend an ability point on hero stats.
dota_leaver_statusList leaver status of players.
dota_legacy_demo_combine
dota_lenient_idle_timeHow long a player needs to be idle before he counts as disconnected during the end stages of the game.
dota_load_all_hero_soundsLoads all hero sound entries, for diagnostics.
dota_load_game_from_replayLoad a save game from the closet save before the current replay point.
dota_lobby_debugPrints local lobby objects.
dota_local_custom_difficulty
dota_local_custom_enable
dota_local_custom_game
dota_local_custom_map
dota_log_server_connectionLog connections to the server.
dota_log_server_connection_logfileName of the file to log server connections too.
dota_magic_stick_enabled
dota_mana_regen_disableDisable constant mana regeration.
dota_map_locations_debugPrints map location objects.
dota_map_ping_multi_key_pressIf true, we can ping the map even if we have multiple keys pressed on the keyboard. Otherwise map pinging will only occur if all (incomplete description)
dota_match_detailsShow match details for a specific matchID.
dota_match_game_modesBit masks of game modes to search for in unranked matchmaking.
dota_match_languagesBit masks of languages to search for in matchmaking.
dota_match_map_preference_new1 = Classic only, 2 = Themed map (if available), 3 = either.
dota_matchgroupsBit masks of match groups to search in for matchmaking.
dota_matchgroups_versionUsed to reset matchgroups setting when regions change.
dota_max_disconnected_timeHow long a player needs to be disconnected before he counts as a leaver and gets punished.
dota_max_hero_select_timeHow long a player has to choose their hero before being marked as AFK.
dota_max_invade_path_length
dota_minimap_always_draw_hero_icons
dota_minimap_createDoes a bunch of work to create a minimap.
dota_minimap_creep_scale
dota_minimap_draw_cocaster_camera
dota_minimap_draw_fow
dota_minimap_filter_amount
dota_minimap_hero_name_shadowsize
dota_minimap_hero_scalar
dota_minimap_hero_scalar_distance
dota_minimap_hero_scalar_minimum
dota_minimap_hero_size
dota_minimap_hero_spread
dota_minimap_hero_spread_distance
dota_minimap_hide_background
dota_minimap_misclick_timeMinimum time after the mouse enters the minimap before we accept a move command. Used to prevent misclicks.
dota_minimap_ping_duration
dota_minimap_ping_tag_duration
dota_minimap_rune_size
dota_minimap_show_hero_iconIf set, will show hero icons when you hold alt down.
dota_minimap_simple_colors
dota_minimap_simple_filter
dota_minimap_tower_defend_distance
dota_minimap_use_dynamic_mesh
dota_modifier_debug
dota_modifier_dumpDump all modifiers on all entities.
dota_modifier_testCreates a test modifier on unit: dota_modifier_test <entityindex> <modifiername> <duration>
dota_mouse_spectator_window_lockIf enabled, mouse will be locked to the window when ingame.
dota_mouse_window_lockIf enabled, mouse will be locked to the window when ingame.
dota_music_battle_debug
dota_music_battle_distance
dota_music_battle_duration
dota_music_battle_enable
dota_music_battle_pre_time
dota_music_battle_rest_time
dota_music_battle_weight_trigger
dota_music_enable_spectator_mode
dota_music_gank_enemy_timer
dota_music_spectator_battle_average
dota_music_spectator_battle_min
dota_music_spectator_debug_enable
dota_mute_cobroadcasters
dota_neutral_color_b
dota_neutral_color_b_cb
dota_neutral_color_g
dota_neutral_color_g_cb
dota_neutral_color_r
dota_neutral_color_r_cb
dota_neutral_initial_spawn_delayTime after 0:00 to spawn the first wave of creeps.
dota_neutral_spacing_radiusRange that neutrals will be spaced apart from each other.
dota_neutral_spawn_intervalTime between neutral creep camp respawns, starting at 0:00.
dota_new_user_keybind
dota_no_minimap
dota_no_render
dota_no_simulate
dota_no_vgui
dota_ogs_report_intervalWhen in 'heartbeat' dota_ogs_report_vprof mode, the number of seconds between reports.
dota_ogs_report_vprofControl reporting of vprof data to ogs. 0 - no report, 1 - database report at end of game, 2 - report every

dota_ogs_report_interval

dota_ogs_report_vprof_force_nowtesting only
dota_ogs_report_vprof_fractionIf nonzero, then only one in this many servers will run vprof if dota_ogs_report_vprof is set.
dota_ogs_snapshot_interval
dota_old_client_projectile
dota_onstage_stat_cycle_early
dota_onstage_stat_cycle_late
dota_onstage_stat_cycle_mid
dota_onstage_stat_end_early_game_mins
dota_onstage_stat_end_mid_game_mins
dota_orders_update_bots_immediately
dota_overhead_damage_threshold_percent
dota_pain_debug
dota_pain_decay
dota_pain_factor
dota_pain_fade_rate
dota_pain_multiplier
dota_particle_fow_debug
dota_particle_offset_x
dota_particle_offset_y
dota_party_debugPrints local party objects.
dota_pauseSend a game pause request.
dota_pause_cooldown
dota_pause_cooldown_timeNumber of seconds before a player is allowed to pause again.
dota_pause_countNumber of times a player is allowed to pause the game.
dota_pause_force_unpause_timeNumber of seconds after which the game will automatically unpause.
dota_pause_game_pause_silently
dota_pause_same_team_resume_timeNumber of seconds resuming is restricted to the same team, after that either team can pause.
dota_pause_same_team_resume_time_disconnectedNumber of seconds resuming is restricted to the same team if someone disconnected, after that either team can pause.
dota_pingPrint out latency information.
dota_play_landing_tab
dota_play_tab_web_panel
dota_player_add_summoned_to_selection
dota_player_auto_purchase_items
dota_player_multipler_ordersBy setting this to 1, you will issue an order to all controllable units by holding down the CTRL key when you click.
dota_player_simplified_controls
dota_player_smart_multiunit_cast
dota_player_statusGives a status update on all players.
dota_player_units_auto_attack
dota_player_units_auto_attack_after_spell
dota_pods_flashcheck
dota_portrait_animate
dota_portrait_debug_draw_frustum
dota_portrait_debug_item_def_indexEnables icon modification shader for specific item def index.
dota_portrait_debug_modeEnables editing of portrait camera/lighting. 1 = HUD portrait, 2 = Full body hero picker, 3 = item icon editor , 4 = hero select.
dota_portrait_debug_mode_sensitivity
dota_portrait_debug_no_modifier
dota_portrait_debug_preview_letterbox
dota_portrait_export_icon
dota_portrait_export_icon_data
dota_portrait_hide_hero
dota_portrait_modelSets the model used in the portrait editor.
dota_portrait_reloadReload portrait data.
dota_portrait_thinkfast
dota_portrait_toggle_hero
dota_post_game_survey_player_countThe first N player id slots will be surveyed for match quality.
dota_powerbar_baseline
dota_preview_heroPick hero for previewing.
dota_preview_hero_pitch_offset
dota_preview_hero_roll_offset
dota_preview_hero_x_offset
dota_preview_hero_y_offset
dota_preview_hero_yaw_offset
dota_preview_hero_z_offset
dota_privatebeta_teamswap
dota_purchase_quickbuyAttempt to purchase an item out of the quickbuy. Priority is left to right, skips over items not purchasable due to secret shop.
dota_purchase_stickybuyAttempt to purchase an item out of the sticky slot. Skips over items not purchasable due to secret shop.
dota_query_inhibit_time
dota_quit_after_gameQuit after a game is completed, do not hibernate.
dota_quit_immediateIf enabled, Dota will quit immediately rather than prompting to confirm.
dota_random_strength
dota_range_displayDisplays a ring around the hero at the specified radius.
dota_rare_line_click_count
dota_recent_event
dota_reconnect_idle_buffer_timeHow much extra time the player has after reconnecting before he gets marked as AFK.
dota_record_blend_scaleScales rate of crossfade between 1st and 3rd idle cycles. A value of 10 means the 1st cycle is fully blended in by 1/10th of a (incomplete description).
dota_record_heroPick hero for recording.
dota_record_hero_nextSwitch to next hero.
dota_record_hero_prevSwitch to prev hero.
dota_recorder_auto_advanceAutomatically start recording the next hero when the current ends.
dota_recorder_cyclesHow many cycles of the animation to record.
dota_recorder_mode0 = avi of idle anim, 1 = tga sequence of idle anim, 2 = single tga from start of idle anim
dota_recorder_use_card_portraitUse the hero selector card portrait setup.
dota_recorder_use_fullbody_portraitUse the fullbody portrait setup. If 2, use Morphling's position for all heroes.
dota_recorder_use_portrait_positionUse camera position/activity from the portrait setup.
dota_recruitment_check_interval
dota_ref_winner_direCauses the dire team to win.
dota_ref_winner_radiantCauses the radiant team to win.
dota_remap_alt_keySpecify a key to use instead of the alt key in-game.
dota_render_crop_height
dota_render_y_inset
dota_replay_upload_scriptName of the script used to upload replay files.
dota_reset_camera_on_spawnIf enabled, camera will reset to your hero when you respawn.
dota_restrict_partner_type_chatDisallow chat between certain partner types.
dota_roshan_halloween_game_end_time
dota_roshan_halloween_phase2_start_time
dota_roshan_halloween_spawn_time
dota_roshan_halloween_start_time_delay
dota_roshan_halloween_start_time_delay_min
dota_roshan_halloween_time_limit
dota_roshan_halloween_time_limit_bonus
dota_roshan_spawn_timerTime after death that Roshan will respawn.
dota_roshan_upgrade_rate
dota_scale_unitScales the unit to the target multiplier.
dota_scoreboard_buyback_border
dota_screen_shake
dota_script_function_helpGet help on registered script API functions and tables.
dota_scripted_replay
dota_scripted_replay_camspeed
dota_scripted_replay_file
dota_select_all
dota_select_all_others
dota_select_courierAttempt to select a courier.
dota_select_scale
dota_selection_stage_enable
dota_selector_advfilter_attackStores the attack filter of the Hero Selector.
dota_selector_advfilter_myheroStores the stats filter of the Hero Selector.
dota_selector_advfilter_roleStores the role filter of the Hero Selector.
dota_selector_fulldeck_dynamicIf set, choose the full deck mode dynamically (Legacy for All Heroes, Turntable for subsets (SD/RD)).
dota_selector_fulldeck_mode0 = Turntable Heroes, 1 = Legacy Mode. Can be overridden by dota_selector_fulldeck_dynamic.
dota_server_lobby_debugPrints server lobby object.
dota_set_lobby_detailsSet game/team names.
dota_sf_force_ready_up_dialog1 to force dialog immediately, 2 to force ready dialog when we lose focus.
dota_sf_game_end_delayDelay before the end game panel animation (XP + scoreboard) starts once a game is ended.
dota_sf_hero_selection_seenHas this player seen the hero picker yet?
dota_sf_hud_actionpanel
dota_sf_hud_betting
dota_sf_hud_channelbar
dota_sf_hud_chat
dota_sf_hud_chat_wheel
dota_sf_hud_chat_wheel_debug
dota_sf_hud_combat_log
dota_sf_hud_error_msg
dota_sf_hud_force_broadcaster_selectionSet to 1 to force broadcaster selection panel to be visible. Set to -1 to force panel to be always hidden.
dota_sf_hud_force_captainsmode
dota_sf_hud_force_heroselection
dota_sf_hud_force_inline_ready
dota_sf_hud_force_inspect
dota_sf_hud_force_killcam
dota_sf_hud_force_mm_ready
dota_sf_hud_force_spec
dota_sf_hud_force_teamname
dota_sf_hud_gameend
dota_sf_hud_header_display_time
dota_sf_hud_herodisplay
dota_sf_hud_heroselection
dota_sf_hud_inventory
dota_sf_hud_killcam_local_player_items
dota_sf_hud_overlay
dota_sf_hud_questlog
dota_sf_hud_report_dialogue
dota_sf_hud_shared_content
dota_sf_hud_shared_units
dota_sf_hud_shop
dota_sf_hud_shop_tree_animtime
dota_sf_hud_stats_dropdown
dota_sf_hud_survey
dota_sf_hud_top
dota_sf_hud_voicechat
dota_sf_hud_voicechat_loud_value
dota_sf_hud_voicechat_quiet_value
dota_sf_hud_waitingforplayers
dota_sf_max_reward_waitMax time we wait for reward message from the GC.
dota_sf_old_heropedia
dota_sf_party_invite
dota_sf_spectate_teamname_direInternational 2012: for testing, override the team ID # for the dire.
dota_sf_spectate_teamname_overridesInternational 2012: enable override of 'radiant's turn to ban' with 'navi's turn to ban'.
dota_sf_spectate_teamname_radiantInternational 2012: for testing, override the team ID # for the radiant.
dota_sf_store_feature
dota_sf_store_feature_test_local
dota_sf_victory_message_durationDuration victory message is shown in game end.
dota_shop_force_hotkeys
dota_shop_recommended_open
dota_shop_view_mode
dota_show_combatlog
dota_show_hero_finderIf set, will show hero indicator when alt is held down.
dota_show_itempickups
dota_show_loadgameOpen the Load Game dialog.
dota_show_object_obstructions
dota_show_spectator_tournament_dropsSet to 1 for spectators directly connected to the game server to be able to see tournament drop messages.
dota_sixense_draw_grid
dota_sixense_draw_pan_control
dota_sixense_enabled
dota_sixense_grab_filter
dota_sixense_grab_is_toggle
dota_sixense_grab_wand_length
dota_sixense_joystick_pan_enabled
dota_sixense_left_joystick_threshold
dota_sixense_motion_pan_enabled
dota_sixense_mouse_enabled
dota_sixense_right_joystick_threshold
dota_sixense_select_hero_on_grab
dota_smart_camera_toggle
dota_spawn_creepsForce spawn of all lane creeps.
dota_spawn_neutralsForce spawn of all neutrals.
dota_spawn_runeSpawns a rune.
dota_special_attack_delay
dota_spectator_auto_spectate_gamesAutomatically spectate available games. Set to a LeagueID to auto spectate games from that league.
dota_spectator_autospeedToggle Directed mode auto speed control.
dota_spectator_autospeed_fast
dota_spectator_autospeed_fastest
dota_spectator_autospeed_slowmo
dota_spectator_autospeed_slowmo_slow
dota_spectator_autospeed_slowmo_slowest
dota_spectator_debug
dota_spectator_decreasereplayspeed
dota_spectator_directed_bonusz
dota_spectator_directed_hero_timer
dota_spectator_directed_maxdistance
dota_spectator_directed_mouse_bias
dota_spectator_directed_mouse_control
dota_spectator_directed_player_perspective
dota_spectator_directed_spline_time
dota_spectator_fog_of_warSet fog of war spectator mode. -1:All, 2:Radiant, 3:Dire
dota_spectator_fowtoggle
dota_spectator_graph_intervalSeconds between each graph update. Each update will update one stat for one player.
dota_spectator_graph_networking_enabled0 to disable graph data networking for perf comparisons.
dota_spectator_graph_networking_override1 to enable graph data networking for all clients.
dota_spectator_graph_per_player_statsSet to enable creation and networking of per player stats.
dota_spectator_graph_printPrints spectator graph debug info
dota_spectator_graph_team_intervalSeconds between each team graph update.
dota_spectator_hero_index
dota_spectator_increasereplayspeed
dota_spectator_modeToggles the spectator mode: 0 = Directed, 1 = Free Cam, 2 = Hero Chase, 3 = PlayerView
dota_spectator_pausetoggle
dota_spectator_resetreplayspeed
dota_spectator_revertcameraview
dota_spectator_rewind
dota_spectator_select_under_mouse
dota_spectator_selectnexthero
dota_spectator_selectprevioushero
dota_spectator_shoulder_view
dota_spectator_shoulder_view_forward
dota_spectator_shoulder_view_override_angles_pitch
dota_spectator_shoulder_view_right
dota_spectator_shoulder_view_up
dota_spectator_stats_panelCurrent spectator stats panel. 1 = scoreboard, 2 = gold+xp, 3 = items, 4 = graph, 5 = fantasy.
dota_spectator_statstoggle
dota_spectator_test_spectator_view
dota_spectator_use_broadcaster_stats_panelFollow the broadcasters choice of stats display.
dota_spectator_watching_broadcasterIndicates if you are watching a broadcaster in player view, so that the handling of selection can be treated differently. Meaning (incomplete description).
dota_speech_emotesSet 0 to disable emotes.
dota_speech_hardcoded_respeak_delayCertain speech concepts will not be said more than once per (n) seconds. Set to 0 to disable.
dota_speech_levelMutes certain parts of the units speech: 0 = no speech, 1 = only events, 2 = all.
dota_speech_meepo_pitchIncrease the pitch of every successive meepo voice by this many %.
dota_speech_missinglane_call_intervalBots will call 'missing' on a lane no more than once per this many seconds.
dota_speech_missinglane_call_thresholdBots will call 'missing' on a lane if an opponent has been gone this many seconds.
dota_speech_mute_time
dota_speech_proximity_intervalOnce per (n) seconds, one hero will poll for TLK_ALLY_NEARBY. Because there are ten heroes this means each hero will poll once (incomplete description).
dota_speech_proximity_radiusHeroes nearer than this distance will poll for the TLK_ALLY_NEARBY concept.
dota_speech_shop_dawdle_intervalPlay 'dawdling' line from shopkeeper after hero has been in shop this long.
dota_speech_shop_enter_intervalAt least this many seconds must pass between shopkeeper greeting someone to his shop.
dota_speech_shopkeeperEnable or disable shopkeepers' speech.
dota_speech_testPlay an arbitrary speech VCD as if it were coming out of the local player.
dota_speech_test_cycle
dota_spew_connected_playersIf enabled,server will spew connected player GC updates.
dota_start_ai_game
dota_startup
dota_state_disconnectTransition to disconnect state on a listen server.
dota_statmanager_debugEnables debug spew for the stat manager. 0 = off, 1 = on, 2 = verbose.
dota_steam_workshop_download_dirThe directory you're downloading workshop submissions to import from.
dota_steam_workshop_import_dirThe directory you're storing your workshop submissions files in.
dota_steam_workshop_preview_mousespeed
dota_steam_workshop_query_timeoutTime in seconds to allow communication with the Steam Workshop server.
dota_steam_workshop_sourceonlyOnly submit source during imports. Saves you a lot of space in your workshop quota. Recommended that you leave it on.
dota_steam_workshop_tempdirTemp directory used to unzip imported submissions from the Steam Workshop.
dota_steam_workshop_use_p4Automatically submit imported wearables to perforce.
dota_stop
dota_suppress_invalid_orders
dota_surrender_on_disconnectIf enabled, a team will surrender if all players on that team disconnect.
dota_surrender_timeoutDelay after an entire team has disconnected before timing the game out.
dota_surrender_timeout_abandonerDelay after an entire team has disconnected before timing the game out when someone has abandoned.
dota_sv_ogs_itemeventsWhen enabled, this will handle logging to ogs of item events, otherwise it will omit this logging.
dota_swap_mouse_spellcast
dota_teamscore_enable
dota_test_buyback
dota_test_glyph
dota_test_npcCreates a testing npc.
dota_ti_announcements_left_cycle_time
dota_ti_announcements_no_team_logos
dota_ti_announcements_right_cycle_time
dota_ti_announcements_update_fantasy_time
dota_ti_announcements_update_time
dota_ti_onstage_pods
dota_ti_onstage_side
dota_ti_onstage_side_stat_rotation_time
dota_ti_web_redirectIf enabled, show buttons redirecting to web pages for recent International games.
dota_time_of_day_rateRate at which time of day changes relative to game seconds.
dota_tod_slow_transition_speed
dota_tod_transition_speed
dota_toggle_combatlog
dota_toggle_tree_visualization
dota_tooltip_nohide
dota_topbar_buyback_time
dota_trading_show_requests_fromView trade requests from a certain group only.
dota_tree_try_to_make_solid
dota_tutorial_actionpanel
dota_tutorial_camera_location_dist
dota_tutorial_can_disassemble_items
dota_tutorial_can_sell_items
dota_tutorial_debug
dota_tutorial_disable_bot_situational_items
dota_tutorial_disable_goldtick
dota_tutorial_disable_item_drops
dota_tutorial_disable_stash
dota_tutorial_disable_suggested_items
dota_tutorial_doubletap
dota_tutorial_fadespeed
dota_tutorial_force_bot_defend
dota_tutorial_force_finish
dota_tutorial_force_learn_ability
dota_tutorial_force_shop_modeForce the shop to list(0) or grid(1), (-1) to not force.
dota_tutorial_game
dota_tutorial_heroselection
dota_tutorial_log_bot_game
dota_tutorial_log_hero
dota_tutorial_move_location_dist
dota_tutorial_percent_bot_exp_decrease
dota_tutorial_percent_damage_decreasePercentage decrease to apply on damage on the player character.
dota_tutorial_prevent_exp_gain
dota_tutorial_prevent_start
dota_tutorial_quick_buy
dota_tutorial_roquelaire_keepdistance
dota_tutorial_roquelaire_useperches
dota_tutorial_see_enemy
dota_tutorial_shop_combine_tree
dota_tutorial_shop_wait_for_leftclick
dota_tutorial_shopleftclick
dota_tutorial_show_tower_damage
dota_tutorial_skip_pregame
dota_tutorial_start
dota_tutorial_start_lesson
dota_tutorial_stash_wait_for_mouseover
dota_tutorial_stashmouseover
dota_tutorial_state_change_delay
dota_tutorial_stop_daynightcycle
dota_tutorial_usemodifierforanim
dota_tutorial_wait_for_double_tap
dota_ui_stats_chanceChance of client tracking UI stats.
dota_ui_stats_debugPrint debug spew for UI stat tracking.
dota_unit_alert_radius
dota_unit_alert_range
dota_unit_anger_cooldown
dota_unit_anger_duration
dota_unit_anger_radius
dota_unit_blocked_angle_threshold
dota_unit_blocked_look_ahead_angle_threshold
dota_unit_blocked_wait_time
dota_unit_blocked_wait_time_long
dota_unit_blocked_wait_time_mid
dota_unit_cache_npc_searchesWhether to reuse a unit's search cache every frame to avoid obstruction manager queries.
dota_unit_damage_event_windowWindow (in seconds) that we track damage events for future health value extrapolation.
dota_unit_debug_acquisition_rangeShows the acquisition range for selected units (Green circle)
dota_unit_debug_attack
dota_unit_debug_attack_rangeShows the attack range for selected units (Red circle).
dota_unit_debug_vision_rangeShows the vision range for selected units (Teal circle).
dota_unit_draw_health_bar
dota_unit_draw_paths
dota_unit_fly_bonus_height
dota_unit_health_bar_offset
dota_unit_hero_glows
dota_unit_interact_flash_duration
dota_unit_lean_angle
dota_unit_lean_enable
dota_unit_lean_rate
dota_unit_multiple_selection
dota_unit_short_path_max_search_score
dota_unit_short_path_max_search_updates
dota_unit_short_path_search_debug
dota_unit_show_bounding_radius
dota_unit_show_collision_radius
dota_unit_show_missing_selection_boxes
dota_unit_show_selection_boxesDraws selection hitboxes. 0 = off, 1 = non-trees, 2 = trees, 3 = all entities.
dota_unit_sink_delay
dota_unit_sink_speed
dota_unit_use_player_color
dota_unit_z_speed
dota_unpause_countdown
dota_update_connected_players_check_timeHow often the server should check if it needs to update the GC in seconds.
dota_update_connected_players_send_timeOnce we transmit a change to the GC about our game, how long should we wait before checking again (this disregards state change) (incomplete description).
dota_update_connected_players_send_time_postgameThis is the same as dota_update_connected_players_send_time but controls how long the duration should be when in the post game.
dota_update_gc_connection_check_countHow many tries we check if the GC is still connected before terminating due to no response.
dota_update_gc_connection_check_timeHow often the server should check the GC is still connected.
dota_update_gc_server_infoHow often the server should check if it needs to update the GC in seconds.
dota_upload_replayUpload a replay file
dota_use_particle_fow
dota_vcon_autopan
dota_vcon_edge_tolerance
dota_vcon_edgeclamp
dota_vcon_edgespin
dota_vcon_edgespin_bias
dota_vcon_edgespin_scale
dota_vcon_gravity
dota_vcon_gravity_max
dota_vcon_gravity_scale
dota_vcon_recenter
dota_vcon_recenter_bias
dota_vcon_recenter_exponent
dota_vcon_recenter_max
dota_vcon_recenter_scale
dota_wait_for_players_to_loadIf set, hero picking will be delayed until all players have loaded.
dota_wait_for_players_to_load_timeoutGame will start after this time, even if all players haven't loaded yet.
dota_water_level
dota_wearables_clientside
dota_winter_ambientfx
dota_workshoptest
dota_workshoptest_hudskin
dota_workshoptest_modelhero
dota_workshoptest_modelnew0
dota_workshoptest_modelnew1
dota_workshoptest_modelnew2
dota_workshoptest_modelorg0
dota_workshoptest_modelorg1
dota_workshoptest_modelorg2
dota_workshoptest_modelwearable0
dota_workshoptest_modelwearable1
dota_workshoptest_modelwearable10
dota_workshoptest_modelwearable11
dota_workshoptest_modelwearable12
dota_workshoptest_modelwearable13
dota_workshoptest_modelwearable14
dota_workshoptest_modelwearable15
dota_workshoptest_modelwearable2
dota_workshoptest_modelwearable3
dota_workshoptest_modelwearable4
dota_workshoptest_modelwearable5
dota_workshoptest_modelwearable6
dota_workshoptest_modelwearable7
dota_workshoptest_modelwearable8
dota_workshoptest_modelwearable9
dota_xmas_greevil_camp_clear_healHow much to heal nearby heroes when a camp of greevils is killed.
dota_xmas_greevil_camps_activeMaximum level of neutral greevil camps.
dota_xmas_greevil_max_spawn_levelMaximum level of neutral greevil camps.
dota_xmas_greevil_spawn_intervalMinimum time for a greevil camp spawn, starting at 0:00.
dota_xmas_greevil_spawns_per_levelNumber of Greevil spawns before we jump to the next level.
dotadev_bindFor development: Bind a key to in dota (ALT+key) allowed.
dotadev_binds_showFor development: List all developer binds.
dotadev_unbindFor development: Unbind a key to in dota (ALT+key) allowed.
dotafish_dormantTurns off dota fish.
dotaguide_loadLoads the guide found at game\dota\guides\<guide name>.build
dp_drag
dp_pull
dp_radius
dp_spirits
drawcrossDraws a cross at the given location. Arguments: x y z
drawlineDraws line between two 3D Points. Green if no collision. Red is collides with something. Arguments: x1 y1 z1 x2 y2 z2.
dsp_automatic
dsp_db_min
dsp_db_mixdrop
dsp_dist_max
dsp_dist_min
dsp_enhance_stereo
dsp_facingaway
dsp_mix_max
dsp_mix_min
dsp_off
dsp_player
dsp_reload
dsp_room
dsp_slow_cpu
dsp_spatial
dsp_speaker
dsp_vol_2ch
dsp_vol_4ch
dsp_vol_5ch
dsp_volume
dsp_water
dt_ShowPartialChangeEnts(SP and bot games only) - show entities that were copied using small optimized lists (FL_EDICT_PARTIAL_CHANGE).
dt_ShowSendTableProps(SP and bot games only) - show changed props of a named send table.
dt_UsePartialChangeEnts(SP and bot games only) - enable FL_EDICT_PARTIAL_CHANGE optimization.
dti_flushWrite out the datatable instrumentation files (you must run with -dti for this to work).
dtwarningPrint data table warnings?
dtwatchclassWatch all fields encoded with this table.
dtwatchentWatch this entities data table encoding.
dtwatchvarWatch the named variable.
+duck
-duck
dump_client_projectilesSpews a list of all client-side projectiles.
dump_globalsDump all global entities/states.
dump_localization_filesList all loaded localization files.
dump_particlemanifestDump the list of particles loaded.
dump_visible_buffsPrint out non-hidden buffs.
dumpeventqueueDump the contents of the Entity I/O event queue to the console.
dumpgamestringtableDump the contents of the game string table to the console.
dumpsavedirList the contents of the save directory in memory.
dumpstringtablesPrint string tables to console.
echoEcho text to console.
econ_show_items_with_tagLists the item definitions that have a specified tag.
editor_toggleDisables the simulation and returns focus to the editor
enable_boneflex
enable_debug_overlaysEnable rendering of debug overlays
enable_skeleton_drawRender skeletons in wireframe
endmovieStop recording movie frames.
engine_generatedotamapheightfielddataGenerate heightfield map data
engine_no_focus_sleep
engine_usedotamap_heightfield_dataSet to 0 to disable using heightfields when tracing vertical rays (must reload map when changed)
englishIf set to 1, running the english language set of assets.
ent_absboxDisplays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays. Ar (incomplete description).
ent_attachmentsDisplays the attachment points on an entity. Arguments: {entity_name} / {class_name} / no argument picks what player is loo (incomplete description).
ent_autoaimDisplays the entity's autoaim radius. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at (incomplete description)
ent_bboxDisplays the movement bounding box for the given entity(ies) in orange. Some entites will also display entity specific overlay.
ent_cancelpendingentfiresCancels all ent_fire created outputs that are currently waiting for their delay to expire.
ent_createCreates an entity of the given type where the player is looking.
ent_debugkeys
ent_dumpUsage: ent_dump <entity name>
ent_fireUsage: ent_fire <target> [action] [value] [delay]
ent_infoUsage: ent_info <class name>
ent_keyvalueApplies the comma delimited key=value pairs to the entity with the given Hammer ID. Format: ent_keyvalue <entity id> <key1>=<value> (incomplete description).
ent_messagesToggles input/output message display for the selected entity(ies). The name of the entity will be displayed as well as any messages (incomplete description).
ent_messages_drawVisualizes all entity input/output activity.
ent_name
ent_orientOrient the specified entity to match the player's angles. By default, only orients target entity's YAW. Use the 'allangles' option (incomplete description).
ent_pauseToggles pausing of input/output message processing for entities. When turned on processing of all message will stop. Any messages (incomplete description).
ent_pivotDisplays the pivot for the given entity(ies). (y=up=green, z=forward=blue, x=left=red). Arguments: {entity_name} / {class} (incomplete description).
ent_rboxDisplays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays. Ar (incomplete description).
ent_removeRemoves the given entity(s). Arguments: {entity_name} / {class_name} / no argument picks what player is looking at (incomplete description).
ent_remove_allRemoves all entities of the specified type Arguments: {entity_name} / {class_name}.
ent_rotateRotates an entity by a specified # of degrees.
ent_script_dumpDumps the names and values of this entity's script scope to the console. Arguments: {entity_name} / {class_name} / no argument (incomplete description).
ent_setangSet entity angles
ent_setnameSets the targetname of the given entity(s). Arguments: {new entity name} {entity_name} / {class_name} / no argument picks wh (incomplete description).
ent_setposMove entity to position.
ent_show_contextsShow entity contexts in ent_text display
ent_show_response_criteriaPrint, to the console, an entity's current criteria set used to select responses. Arguments: {entity_name} / {class_name} / (incomplete description).
ent_stepWhen ent_pause is set this will step through one waiting input / output message at a time.
ent_teleportTeleport the specified entity to where the player is looking. Format: ent_teleport <entity name>
ent_textDisplays text debugging information about the given entity(ies) on top of the entity (See Overlay Text). Arguments: {entity_ (incomplete description).
ent_viewoffsetDisplays the eye position for the given entity(ies) in red. Arguments: {entity_name} / {class_name} / no argument picks wha (incomplete description)
envmap
er_colwidth
er_graphwidthfrac
er_maxname
error_msg_testFire a fake hud error message.
escapeEscape key pressed.
event_boss_active
execExecute script file.
execifexistsExecute script file if file exists.
exitExit the engine.
explodeKills the player with explosive damage.
explodevectorKills a player applying an explosive force. Usage: explodevector <player> <x value> <y value> <z value>
fadeinfadein {time r g b}: Fades the screen in from black or from the specified color over the given number of seconds.
fadeoutfadeout {time r g b}: Fades the screen to black or to the specified color over the given number of seconds.
fake_event
fake_meta_xpFake meta xp values.
fast_fogvolume
filesystem_buffer_sizeSize of per file buffers. 0 for none.
filesystem_max_stdio_read
filesystem_nativeUse native FS or STDIO.
filesystem_report_buffered_io
filesystem_unbuffered_io
filesystem_use_overlapped_io
filter_live_games_by_hero
filter_live_games_by_team_games
findFind concommands with the specified string in their name/help text.
find_entFind and list all entities with classnames or targetnames that contain the specified substring. Format: find_ent <substring>
find_ent_indexDisplay data for entity matching specified index. Format: find_ent_index <index>
findflagsFind concommands by flags.
fire_absorbrate
fire_dmgbase
fire_dmginterval
fire_dmgscale
fire_extabsorb
fire_extscale
fire_growthrate
fire_heatscale
fire_incomingheatscale
fire_maxabsorb
firetarget
firstpersonSwitch to firstperson camera.
fish_debugShow debug info for fish.
fish_dormantTurns off interactive fish behavior. Fish become immobile and unresponsive.
flex_expression
flex_looktime
flex_maxawaytime
flex_maxplayertime
flex_minawaytime
flex_minplayertime
flex_rulesAllow flex animation rules to run.
flex_smoothApplies smoothing/decay curve to flex animation controller changes.
flex_talk
flip_booster_offer
flushFlush unlocked cache memory.
flush_lockedFlush unlocked and locked cache memory.
fog_color
fog_colorskybox
fog_editorfog_editor
fog_enable
fog_enable_water_fog
fog_enableskybox
fog_end
fog_endskybox
fog_hdrcolorscale
fog_hdrcolorscaleskybox
fog_maxdensity
fog_maxdensityskybox
fog_overrideOverrides the map's fog settings (-1 populates fog_ vars with map's values)
fog_start
fog_startskybox
fog_volume_debugIf enabled, prints diagnostic information about the current fog volume.
foguiShow/hide fog control UI.
font_provider_updateUpdate font provider settings
force_centerview
force_quest_update
forcebindBind a command to an available key. (forcebind command opt:suggestedKey).
-forward
+forward
foundry_engine_get_mouse_controlGive the engine control of the mouse.
foundry_engine_release_mouse_controlGive the control of the mouse back to Hammer.
foundry_select_entitySelect the entity under the crosshair or select entities with the specified name.
foundry_sync_hammer_viewMove Hammer's 3D view to the same position as the engine's 3D view.
foundry_update_entityUpdates the entity's position/angles when in edit mode
fow_client_nofiltering0 = normal, 1 = off
fow_client_show_stats
fow_client_statsdisplays fog of war stats
fow_client_visibility0 = normal, 1 = off, 2 = never seen, 3 = seen
fow_degree_fade_in_rate1FoW area fade in rate #1 (greater than 1 is faster).
fow_degree_fade_in_rate2FoW area fade in rate #2 (greater than 1 is faster).
fow_degree_fade_in_rate_midpointFoW area fade out rate midpoint (0.0 - 1.0).
fow_degree_fade_out_rate1FoW area fade out rate #1 (greater than 1 is faster).
fow_degree_fade_out_rate2FoW area fade out rate #2 (greater than 1 is faster)
fow_degree_fade_out_rate_midpointFoW area fade out rate (0.0 - 1.0).
fow_server_debug
fow_server_debug_team
fow_server_show_grid
fow_server_show_grid_xy
fow_server_show_occluders
fow_server_show_stats
fow_server_show_viewers
fow_server_statsDisplays fog of war stats.
fow_server_test_tempviewerTest a temp viewer.
fow_tile_update_timeFoW tile update time.
fps_maxFrame rate limiter.
fps_max_splitscreenFrame rate limiter, splitscreen.
free_pass_peek_debug
fs_clear_open_duplicate_timesClear the list of files that have been opened.
fs_dump_open_duplicate_timesSet fs_report_long_reads 1 before loading to use this. Prints a list of files that were opened more than once and ~how long was (incomplete description).
fs_monitor_read_from_pack0 - Off, 1 - Any, 2 - Sync only
fs_printopenfilesShow all files currently opened by the engine.
fs_report_long_reads0 - Off,1 - All (for tracking accumulated duplicate read times) >1:Microsecond threshold.
fs_report_sync_opens0 - Off, 1 - Always, 2 - Not during load.
fs_syncdvddevcacheForce the 360 to get updated files that are in your p4 changelist(s) from the host PC when running with -dvddev.
fs_warning_levelSet the filesystem warning level.
fs_warning_mode0 - Off, 1 - Warn main thread, 2 - Warn other threads.
func_break_max_pieces
func_break_reduction_factor
func_breakdmg_bullet
func_breakdmg_club
func_breakdmg_explosive
fx_glass_velocity_capMaximum downwards speed of shattered glass particles.
g15_dumpplayerSpew player data.
g15_reloadReloads the Logitech G-15 Keyboard configs.
g15_update_msecLogitech G-15 Keyboard update interval.
g_ai_threadedgraphbuildIf true, use experimental threaded node graph building.
g_debug_angularsensor
g_debug_constraint_soundsEnable debug printing about constraint sounds.
g_debug_doors
g_debug_npc_vehicle_roles
g_debug_ragdoll_removal
g_debug_ragdoll_visualize
g_debug_trackpather
g_debug_transitionsSet to 1 and restart the map to be warned if the map has no trigger_transition volumes. Set to 2 to see a dump of all entities
g_debug_vehiclebase
g_debug_vehicledriver
g_debug_vehicleexit
g_debug_vehiclesound
g_Language
g_ragdoll_fadespeed
g_ragdoll_important_maxcount
g_ragdoll_lvfadespeed
g_ragdoll_maxcount
game_end_halloween_intro_delay
game_end_halloween_intro_failure_delay
game_end_item_anim_delay
game_end_show_gpmPrint GPM stats during game end
game_end_speech_delay
game_end_xmas_intro_delay
game_end_xp_anim_delay
game_end_xp_anim_duration
gameinstructor_dump_open_lessonsGives a list of all currently open lessons.
gameinstructor_enableDisplay in game lessons that teach new players.
gameinstructor_find_errorsSet to 1 and the game instructor will run EVERY scripted command to uncover errors.
gameinstructor_reload_lessonsShuts down all open lessons and reloads them from the script file.
gameinstructor_reset_countsResets all display and success counts to zero.
gameinstructor_start_sound_cooldownNumber of seconds forced between similar lesson start sounds.
gameinstructor_verboseSet to 1 for standard debugging or 2 (in combo with gameinstructor_verbose_lesson) to show update actions.
gameinstructor_verbose_lessonDisplay more verbose information for lessons have this name.
gamemenucommandIssue game menu command.
gamestats_file_output_directoryWhen -gamestatsfileoutputonly is specified, file will be emitted here instead of to modpath
gameui_activateShows the game UI
gameui_allowescapeEscape key allowed to hide game UI
gameui_allowescapetoshowEscape key allowed to show game UI
gameui_hideHides the game UI
gameui_preventescapeEscape key doesn't hide game UI
gameui_preventescapetoshowEscape key doesn't show game UI
gameui_xbox
gc_secret_keySecret key for authenticating with the GC
getposdump position and angles to the console
getpos_exactdump origin and angles to the console
giveGive item to player. Arguments: <item_name>
givecurrentammoGive a supply of ammo for current weapon..
gl_clear
gl_clear_randomcolorClear the back buffer to random colors every frame. Helps spot open seams in geometry.
global_event_log_enabledEnables the global event log system
global_setglobal_set <globalname> <state>: Sets the state of the given env_global (0 = OFF, 1 = ON, 2 = DEAD).
glow_outline_effect_enableEnable entity outline glow effects.
glow_outline_widthWidth of glow outline effect in screen space.
godToggle. Player becomes invulnerable.
gpu_levelGPU Level - Default: High
gpu_mem_levelMemory Level - Default: High
-graph
+graph
-grenade1
+grenade1
-grenade2
+grenade2
guidepanel_promptforrating
guidepanel_resetnagResets the nag count on the guide panel
guidepanel_toggleToggles the visibility of the Hero Build panel
guild_refreshguild_force_refresh
hammer_update_entityUpdates the entity's position/angles when in edit mode.
hammer_update_safe_entitiesUpdates entities in the map that can safely be updated (don't have parents or are affected by constraints). Also excludes entities (incomplete description).
heartbeatForce heartbeat of master servers
helpFind help about a convar/concommand.
hide_sf_shopHide scaleform shop.
hideconsoleHide the console.
hidehud
hidepanelHides a viewport panel <name>
hl2_episodic
host_flush_thresholdMemory threshold below which the host should flush caches between server instances.
host_framerateSet to lock per-frame time elapse.
host_limitlocalApply cl_rate and cl_updaterate to loopback connection.
host_mapCurrent map name.
host_profile
host_runofftimeRun off some time without rendering/updating sounds.
host_showcachemissPrint a debug message when the client or server cache is missed.
host_ShowIPCCallCountPrint # of IPC calls this number of times per second. If set to -1, the # of IPC calls is shown every frame.
host_sleepForce the host to sleep a certain number of milliseconds each frame.
host_speedsShow general system running times.
host_threaded_soundRun the sound on a thread (independent of mix).
host_timescalePrescale the clock by this amount.
host_timescale_decDecrement the timescale by one step.
host_timescale_incIncrement the timescale by one step.
host_writeconfigStore current settings to config.cfg (or specified .cfg file).
host_writeconfig_ssStore current settings to config.cfg (or specified .cfg file) with first param as splitscreen index.
hostfileThe HOST file to load.
hostipHost game server ip
hostnameHostname for server.
hostportHost game server port
http_file_existsTests if a remote http file exists.
hud_autoreloadscriptAutomatically reloads the animation script each time one is ran.
hud_drawhistory_time
hud_fastswitch
hud_reloadschemeReloads hud layout and animation scripts.
hud_saytext_time
hud_scaleformperf
hud_sf_is_element_visiblePrints visibility info about an SF HUD element. Can specify a child in the SWF as third argument for further info.
hud_sf_reloadreload scaleform hud element. usage: hud_sf_reload <substring of panel name>
hud_sticky_item_name
hud_takesshotsAuto-save a scoreboard screenshot at the end of a map.
hunk_print_allocations
hunk_track_allocation_types
hurtmeHurts the player. Arguments: <health to lose>.
impulse
in_forceuserForce user input to this split screen player.
in_lock_mouse_to_windowIf set, mouse will be locked inside the game window.
in_usekeyboardsampletimeUse keyboard sample time smoothing.
incrementvarIncrement specified convar value.
inspectDump information on all script entities with a given name. You can also specify by number.
inspectheroinworldZoom into a selected hero in the world for a closer view.
inventory_frameInventory set frame #.
inventory_resizeForce re-layout inventory.
invnext
invprev
ipOverrides IP for multihomed hosts.
item_debug_validationIf set, CEconEntity::ValidateEntityAttachedToPlayer behaves as it would in release builds and also allows bot players to take t (incomplete description)
item_editoritem_editor
item_enable_dynamic_loadingEnable/disable dynamic streaming of econ content.
item_land_duration
item_land_magnitude
item_land_oscillations
item_show_whitelistable_definitionsLists the item definitions that can be whitelisted in the item_whitelist.txt file in tournament mode.
item_testitemCreates a server-side item of the specified type, and gives it to the player. Does NOT create the item on the Steam backend.
items_game_use_gc_copyIf set, items_game.txt will be stomped by the GC.
itemtestitemtest
iv_offTurn off all interpolation variable spew.
+jlook
-jlook
jointeam
joy_accel_filter
joy_accelmax
joy_accelscale
joy_advanced
joy_advaxisr
joy_advaxisu
joy_advaxisv
joy_advaxisx
joy_advaxisy
joy_advaxisz
joy_autoaimdampenHow much to scale user stick input when the gun is pointing at a valid target.
joy_autoaimdampenrangeThe stick range where autoaim dampening is applied. 0 = off
joy_autosprintAutomatically sprint when moving with an analog joystick
joy_axisbutton_thresholdAnalog axis range before a button press is registered.
joy_cfg_preset
joy_circle_correct
joy_deadzone_mode0 = Cross-shaped deadzone (default), 1 = Square deadzone.
joy_diagonalpovPOV manipulator operates on diagonal axes, too.
joy_display_input
joy_forwardsensitivity
joy_forwardthreshold
joy_invertyWhether to invert the Y axis of the joystick for looking.
joy_lookspin_default
joy_lowend
joy_lowmap
joy_movement_stickWhich stick controls movement (0 is left stick)
joy_name
joy_pegged
joy_pitchsensitivity
joy_pitchsensitivity_default
joy_pitchthreshold
joy_response_look'Look' stick response mode: 0 = Default, 1 = Acceleration Promotion
joy_response_move'Movement' stick response mode: 0 = Linear, 1 = quadratic, 2 = cubic, 3 = quadratic extreme, 4 = power function(i.e., pow(x,1/sensitivity (incomplete description)
joy_response_move_vehicle
joy_sensitive_step0
joy_sensitive_step1
joy_sensitive_step2
joy_sidesensitivity
joy_sidethreshold
joy_variable_frametime
joy_vehicle_turn_lowend
joy_vehicle_turn_lowmap
joy_virtual_peg
joy_wingmanwarrior_centerhackWingman warrior centering hack.
joy_wingmanwarrior_turnhackWingman warrior hack related to turn axes.
joy_xcontroller_cfg_loadedIf 0, the 360controller.cfg file will be executed on startup & option changes.
joy_yawsensitivity
joy_yawsensitivity_default
joy_yawthreshold
joyadvancedupdate
joystickTrue if the joystick is enabled, false otherwise.
jpegTake a jpeg screenshot: jpeg <filename> <quality 1-100>.
jpeg_qualityjpeg screenshot quality.
-jump
+jump
kdtree_testTests spatial partition for entities queries.
key_findbindingFind key bound to specified command string.
key_listboundkeysList bound keys with bindings.
key_updatelayoutUpdates game keyboard layout to current windows keyboard setting.
kickKick a player by name.
kickidKick a player by userid or uniqueid, with a message.
killKills the player with generic damage
killserverShutdown the server.
killvectorKills a player applying force. Usage: killvector <player> <x value> <y value> <z value>
-klook
+klook
lastinv
-left
+left
light_crosshairShow texture color at crosshair.
lightcache_maxmiss
lightprobeSamples the lighting environment. Creates a cubemap and a file indicating the local lighting in a subdirectory called 'material (incomplete description).
linefileParses map leak data from .lin file.
listdemoList demo file contents.
listidLists banned users.
listipList IP addresses on the ban list.
listmodelsList loaded models.
listRecentNPCSpeechDisplays a list of the last 5 lines of speech from NPCs.
loadLoad a saved game.
loadcommentary
loader_defer_non_critical_jobs
loader_dump_table
loader_spew_info0 - Off, 1 - Timing, 2 - Completions, 3 - Late Completions, 4 - Creations/Purges, -1 - All
loader_throttle_io
loadgame_simulate_fail
loadout_test_activity_modifiers
locator_background_border_colorThe default color for the border.
locator_background_border_thicknessHow many pixels the background borders the left and right.
locator_background_colorThe default color for the background.
locator_background_shift_xHow many pixels the background is shifted right.
locator_background_shift_yHow many pixels the background is shifted down.
locator_background_styleSetting this to 1 will show rectangle backgrounds behind the items word-bubble pointers.
locator_background_thickness_xHow many pixels the background borders the left and right.
locator_background_thickness_yHow many pixels the background borders the top and bottom.
locator_fade_timeNumber of seconds it takes for a lesson to fully fade in/out.
locator_icon_max_size_non_ssMaximum scale of the icon on the screen.
locator_icon_min_size_non_ssMinimum scale of the icon on the screen.
locator_lerp_restNumber of seconds before moving from the center.
locator_lerp_speedSpeed that static lessons move along the Y axis.
locator_lerp_timeNumber of seconds to lerp before reaching final destination.
locator_pulse_timeNumber of seconds to pulse after changing icon or position.
locator_split_len
locator_split_maxwide_percent
locator_start_at_crosshairStart position at the crosshair instead of the top middle of the screen.
locator_target_offset_xHow many pixels to offset the locator from the target position.
locator_target_offset_yHow many pixels to offset the locator from the target position.
locator_text_drop_shadowIf enabled, a drop shadow is drawn behind caption text. PC only.
locator_text_glowIf enabled, a glow is drawn behind caption text
locator_text_glow_colorColor of text glow.
locator_topdown_styleTopdown games set this to handle distance and offscreen location differently.
logoff >.
log_colorSet the color of a logging channel.
log_dumpchannelsDumps information about all logging channels.
log_flagsSet the flags on a logging channel.
log_levelSet the spew level of a logging channel.
log_verbositySet the verbosity of a logging channel.
logaddress_addSet address and port for remote host <ip:port>.
logaddress_delRemove address and port for remote host <ip:port>.
logaddress_delallRemove all udp addresses being logged to.
logaddress_listList all addresses currently being used by logaddress.
-lookdown
+lookdown
-lookspin
+lookspin
lookspring
lookstrafe
+lookup
-lookup
lore_fade_in_rate
lore_fade_out_rate
lservercfgfile
m_customaccelCustom mouse acceleration (0 disable, 1 to enable, 2 enable with separate yaw/pitch rescale). Formula: mousesensitivity = ( raw (incomplete description)
m_customaccel_exponentMouse move is raised to this power before being scaled by scale factor.
m_customaccel_maxMax mouse move scale factor, 0 for no limit.
m_customaccel_scaleCustom mouse acceleration value.
m_filterMouse filtering (set this to 1 to average the mouse over 2 frames).
m_forwardMouse forward factor.
m_mouseaccel1Windows mouse acceleration initial threshold (2x movement).
m_mouseaccel2Windows mouse acceleration secondary threshold (4x movement).
m_mousespeedWindows mouse speed factor (range 1 to 20).
m_pitchMouse pitch factor.
m_sideMouse side factor.
m_yawMouse yaw factor.
mapStart playing on specified map.
map_backgroundRuns a map as the background to the main menu.
map_commentaryStart playing, with commentary, on a specified map.
map_edit
map_networkbackdoorRun a map using the local network backdoor.
map_noareasDisable area to area connection testing.
mapcyclefileName of the .txt file used to cycle the maps on multiplayer servers.
mapsDisplays list of maps.
mat_aaquality
mat_accelerate_adjust_exposure_down
mat_ambient_light_b
mat_ambient_light_b_forced
mat_ambient_light_g
mat_ambient_light_g_forced
mat_ambient_light_r
mat_ambient_light_r_forced
mat_antialias
mat_autoexposure_max
mat_autoexposure_min
mat_bloom_scalefactor_scalar
mat_bloomamount_rate
mat_bloomscale
mat_bufferprimitives
mat_bumpbasis
mat_bumpmap
mat_camerarendertargetoverlaysize
mat_clipz
mat_colcorrection_disableentitiesDisable map color-correction entities.
mat_colcorrection_editor
mat_colcorrection_forceentitiesclientsideForces color correction entities to be updated on the client.
mat_color_projection
mat_combined
mat_compressedtextures
mat_configcurrentShow the current video control panel config for the material system.
mat_crosshairDisplay the name of the material under the crosshair
mat_crosshair_editOpen the material under the crosshair in the editor defined by mat_crosshair_edit_editor
mat_crosshair_explorerOpen the material under the crosshair in explorer and highlight the vmt file.
mat_crosshair_printmaterialPrint the material under the crosshair.
mat_crosshair_reloadmaterialReload the material under the crosshair.
mat_debugActivates debugging spew for a specific material.
mat_debug_bloom
mat_debug_postprocessing_effects0 = off, 1 = show post-processing passes in quadrants of the screen, 2 = only apply post-processing to the centre of the screen.
mat_debugalttab
mat_debugdepth
mat_debugdepthmode
mat_debugdepthval
mat_debugdepthvalmax
mat_defaultlightmapDefault brightness for lightmaps where none have been created in the level.
mat_depth_blur_focal_distance_override
mat_depth_blur_strength_override
mat_depthbias_shadowmap
mat_diffuse
mat_disable_bloom
mat_disable_fancy_blending
mat_disable_lightwarp
mat_displacementmap
mat_do_not_shrink_dynamic_vbDo not shrink the size of dynamic vertex buffers during map load/unload to save memory.
mat_dof_enabled
mat_dof_far_blur_depth
mat_dof_far_blur_radius
mat_dof_far_focus_depth
mat_dof_max_blur_radius
mat_dof_near_blur_depth
mat_dof_near_blur_radius
mat_dof_near_focus_depth
mat_dof_override
mat_dof_quality
mat_drawflat
mat_drawTextureEnable debug view texture.
mat_drawTextureScaleDebug view texture scale.
mat_drawTitleSafeEnable title safe overlay.
mat_drawwater
mat_dump_rts
mat_dynamic_tonemapping
mat_dynamiclightmaps
mat_editBring up the material under the crosshair in the editor.
mat_envmapsize
mat_envmaptgasize
mat_excludetextures
mat_exposure_center_region_x
mat_exposure_center_region_y
mat_fastclip
mat_fastnobump
mat_fastspecularEnable/Disable specularity for visual testing. Will not reload materials and will not affect perf.
mat_fillrate
mat_filterlightmaps
mat_filtertextures
mat_flushshaders_asyncSet to one to flush shaders next frame (will automatically be reset to zero). Will only work if dynamic shader compile is enable (incomplete description)
mat_force_bloom
mat_force_low_quality_shadows
mat_force_tonemap_scale
mat_forceaniso
mat_forcedynamic
mat_forcehardwaresync
mat_frame_sync_enable
mat_frame_sync_force_textureForce frame syncing to lock a managed texture.
mat_framebuffercopyoverlaysize
mat_freeze_leafvisIf set to 1, uses the last known leaf visibility data for visualization. If set to 0, updates every frame based on camera move.
mat_fullbright
mat_grain_enable
mat_grain_scale_override
mat_hdr_enabledReport if HDR is enabled for debugging.
mat_hdr_levelSet to 0 for no HDR, 1 for LDR+bloom on HDR maps, and 2 for full HDR on HDR maps.
mat_hdr_manual_tonemap_rate
mat_hdr_tonemapscaleThe HDR tonemap scale. 1 = Use autoexposure, 0 = eyes fully closed, 16 = eyes wide open.
mat_hdr_uncapexposure
mat_hsv
mat_infoShows material system info.
mat_leafvisDraw wireframe of current leaf.
mat_leafvis_draw_maskA bitfield which affects leaf visibility debug rendering. -1: show all, bit 0: render PVS-visible leafs, bit 1: render PVS- an (incomplete description)
mat_levelflush
mat_lightmap_pfmsOutputs .pfm files containing lightmap data for each lightmap page when a level exits.
mat_loadtextures
mat_local_contrast_edge_scale_override
mat_local_contrast_enable
mat_local_contrast_midtone_mask_override
mat_local_contrast_scale_override
mat_local_contrast_vignette_end_override
mat_local_contrast_vignette_start_override
mat_lpreview_mode
mat_luxels
mat_managedtexturesIf set, allows Direct3D to manage texture uploading at the cost of extra system memory.
mat_max_worldmesh_vertices
mat_maxframelatency
mat_measurefillrate
mat_mipmaptextures
mat_monitorgammamonitor gamma (typically 2.2 for CRT and 1.7 for LCD).
mat_monitorgamma_tv_enabled
mat_monitorgamma_tv_exp
mat_monitorgamma_tv_range_max
mat_monitorgamma_tv_range_min
mat_morphstats
mat_motion_blur_enabled
mat_motion_blur_falling_intensity
mat_motion_blur_falling_max
mat_motion_blur_falling_min
mat_motion_blur_forward_enabled
mat_motion_blur_percent_of_screen_max
mat_motion_blur_rotation_intensity
mat_motion_blur_strength
mat_non_hdr_bloom_scalefactor
mat_norendering
mat_normalmaps
mat_normals
mat_object_motion_blur_enable
mat_object_motion_blur_model_scale
mat_paint_enabled
mat_parallaxmap
mat_parallaxmapsamplesmax
mat_parallaxmapsamplesmin
mat_phong
mat_picmip
mat_postprocess_enable
mat_postprocess_x
mat_postprocess_y
mat_processtoolvars
mat_proxy
mat_proxy_warnings
mat_queue_modeThe queue/thread mode the material system should use: -1 = default, 0 = synchronous single thread, 1 = queued single thread, 2 = queued.
mat_queue_priority
mat_queue_reportReport thread stalls. Positive number will filter by stalls >= time in ms. -1 reports all locks.
mat_reducefillrate
mat_reduceparticles
mat_reloadallmaterialsReloads all materials.
mat_reloadmaterialReloads a single material.
mat_reloadtexturesReloads all textures.
mat_remoteshadercompile
mat_report_queue_status
mat_reporthwmorphmemoryReports the amount of size in bytes taken up by hardware morph textures.
mat_reversedepth
mat_savechangesSaves current video configuration to the registry.
mat_screen_blur_override
mat_setvideomodeSets the width, height, windowed state of the material system.
mat_shadercountDisplay count of all shaders and reset that count
mat_shadowstate
mat_show_histogram
mat_show_texture_memory_usageDisplay the texture memory usage on the HUD.
mat_showcamerarendertarget
mat_showenvmapmask
mat_showframebuffertexture
mat_showlightmappage
mat_showlowresimage
mat_showmaterialsShow materials.
mat_showmaterialsverboseShow materials (verbose version).
mat_showmiplevelsColor-code miplevels 2: normalmaps, 1: everything else
mat_showtexturesShow used textures.
mat_showwatertextures
mat_slopescaledepthbias_shadowmap
mat_software_aa_blur_one_pixel_linesHow much software AA should blur one-pixel thick lines: (0.0 - none), (1.0 - lots).
mat_software_aa_debugSoftware AA debug mode: (0 - off), (1 - show number of 'unlike' samples: 0->black, 1->red, 2->green, 3->blue), (2 - show anti-a (incomplete description).
mat_software_aa_edge_thresholdSoftware AA - adjusts the sensitivity of the software AA shader's edge detection (default 1.0 - a lower value will soften more ( incomplete description).
mat_software_aa_qualitySoftware AA quality mode: (0 - 5-tap filter), (1 - 9-tap filter).
mat_software_aa_strengthSoftware AA - perform a software anti-aliasing post-process (an alternative/supplement to MSAA). This value sets the strength o (incomplete description).
mat_software_aa_strength_vguiSame as mat_software_aa_strength, but forced to this value when called by the post vgui AA pass.
mat_software_aa_tap_offsetSoftware AA - adjusts the displacement of the taps used by the software AA shader (default 1.0 - a lower value will make the im (incomplete description)
mat_softwarelighting
mat_softwareskin
mat_specularEnable/Disable specularity for perf testing. Will cause a material reload upon change.
mat_spew_long_framesWarn about frames that go over 66ms for CERT purposes.
mat_spewalloc
mat_spewvertexandpixelshadersPrint all vertex and pixel shaders currently loaded to the console
mat_stub
mat_suppressSupress a material from drawing.
mat_surfaceid
mat_surfacemat
mat_tessellation_accgeometrytangents
mat_tessellation_cornertangents
mat_tessellation_update_buffers
mat_tessellationlevel
mat_texture_limitIf this value is not -1, the material system will limit the amount of texture memory it uses in a frame. Useful for identifying (incomplete description)
+mat_texture_list
mat_texture_listFor debugging, show a list of used textures per frame.
-mat_texture_list
mat_texture_list_allIf this is nonzero, then the texture list panel will show all currently-loaded textures.
mat_texture_list_all_framesHow many frames to sample texture memory for all textures.
mat_texture_list_content_pathThe content path to the materialsrc directory. If left unset, it'll assume your content directory is next to the currently runn
mat_texture_list_exclude'load' - loads the exclude list file, 'reset' - resets all loaded exclude information, 'save' - saves exclude list file.
mat_texture_list_exclude_editing
mat_texture_list_txlodAdjust LOD of the last viewed texture +1 to inc resolution, -1 to dec resolution.
mat_texture_list_txlod_sync'reset' - resets all run-time changes to LOD overrides, 'save' - saves all changes to material content files
mat_texture_list_viewIf this is nonzero, then the texture list panel will render thumbnails of currently-loaded textures.
mat_texture_tracking
mat_tonemap_algorithm0 = Original Algorithm, 1 = New Algorithm
mat_tonemap_min_avglum
mat_tonemap_percent_bright_pixels
mat_tonemap_percent_target
mat_tonemapping_occlusion_use_stencil
mat_triplebufferedThis means we want triple buffering if we are fullscreen and vsync'd.
mat_use_compressed_hdr_textures
mat_viewportscaleScale down the main viewport (to reduce GPU impact on CPU profiling).
mat_viewportupscaleScale the viewport back up.
mat_vignette_enable
mat_vsyncForce sync to vertical retrace.
mat_wateroverlaysize
mat_wireframe
mat_yuv
maxplayersChange the maximum number of players allowed on this server.
mem_compact
mem_dumpDump memory stats to text file.
mem_dumpstatsDump current and max heap usage info to console at end of frame (set to 2 for continuous output).
mem_dumpvballocsDump VB memory allocation stats.
mem_eat
mem_force_flushForce cache flush of unlocked resources on every alloc.
mem_force_flush_sectionCache section to restrict mem_force_flush.
mem_incremental_compact
mem_incremental_compact_rateRate at which to attempt internal heap compation.
mem_levelMemory Level - Default: High
mem_max_heapsizeMaximum amount of memory to dedicate to engine hunk and datacache (in MB).
mem_max_heapsize_dedicatedMaximum amount of memory to dedicate to engine hunk and datacache, for dedicated server (in MB).
mem_min_heapsizeMinimum amount of memory to dedicate to engine hunk and datacache (in MB).
mem_periodicdumpsWrite periodic memstats dumps every n seconds.
mem_test
mem_test_each_frameRun heap check at end of every frame.
mem_test_every_n_secondsRun heap check at a specified interval.
mem_test_quietDon't print stats when memtesting.
mem_vcollideDumps the memory used by vcollides.
mem_verifyVerify the validity of the heap.
memoryPrint memory stats.
miniprofiler_dump
minisaveSaves game (for current level only!).
mod_check_vcollideCheck all vcollides on load.
mod_combiner_infoDebug spew for Combiner Info.
mod_dont_load_verticesFor the dedicated server, suppress loading model vertex data.
mod_forcedataForces all model file data into cache on model load.
mod_forcetouchdataForces all model file data into cache on model load.
mod_load_anims_async
mod_load_fakestallForces all ANI file loading to stall for specified ms.
mod_load_mesh_async
mod_load_showstall1 - show hitches , 2 - show stalls
mod_load_vcollide_async
mod_lock_mdls_on_load
mod_lock_meshes_on_load
mod_test_mesh_not_available
mod_test_not_available
mod_test_verts_not_available
mod_touchalldataTouch model data during level startup.
mod_trace_load
model_combiner_dumpstatsDump the stats for the model combiner manager.
model_listDump model list to file.
morph_debug
morph_path
motdfileThe MOTD file to load.
+movedown
-movedown
+moveleft
-moveleft
+moveright
-moveright
+moveup
-moveup
movie_fixwaveFixup corrupted .wav file if engine crashed during startmovie/endmovie, etc.
mp_allowNPCs
mp_allowspectatorsToggles whether the server allows spectator mode or not.
mp_autocrosshair
mp_chattimeAmount of time players can chat after the game is over.
mp_clan_ready_signalText that team leader from each team must speak for the match to begin.
mp_clan_readyrestartIf non-zero, game will restart once someone from each team gives the ready signal.
mp_defaultteam
mp_disable_autokickPrevents a userid from being auto-kicked.
mp_fadetoblackFade a player's screen to black when he dies.
mp_falldamage
mp_flashlight
mp_footsteps
mp_forcecameraRestricts spectator modes for dead players.
mp_forcerespawn
mp_fraglimit
mp_friendlyfireAllows team members to injure other members of their team.
mp_restartgameIf non-zero, game will restart in the specified number of seconds.
mp_teamlist
mp_teamoverride
mp_teamplay
mp_timelimitGame time per map in minutes.
mp_tournament
mp_tournament_whitelistSpecifies the item whitelist file to use.
mp_usehwmmodelsEnable the use of the hw morph models. (-1 = never, 1 = always, 0 = based upon GPU)
mp_usehwmvcdsEnable the use of the hw morph vcd(s). (-1 = never, 1 = always, 0 = based upon GPU)
mp_waitingforplayers_cancelSet to 1 to end the WaitingForPlayers period.
mp_waitingforplayers_restartSet to 1 to start or restart the WaitingForPlayers period.
mp_waitingforplayers_timeWaitingForPlayers time length in seconds.
mp_weaponstay
multiunit_frame_tall
multiunit_frame_wide
multiunit_page_nextCycle to the next multiunit page.
multiunit_page_prevCycle to the previous multiunit page.
multiunit_x_gap
multiunit_x_start
multiunit_y_gap
multiunit_y_start
multvarMultiply specified convar value.
muzzleflash_light
nameCurrent user name
nav_add_to_selected_setAdd current area to the selected set.
nav_add_to_selected_set_by_idAdd specified area id to the selected set.
nav_analyzeRe-analyze the current Navigation Mesh and save it to disk.
nav_area_bgcolorRGBA color to draw as the background color for nav areas while editing.
nav_area_max_sizeMax area size created in nav generation.
nav_avoidToggles the 'avoid this area when possible' flag used by the AI system.
nav_begin_areaDefines a corner of a new Area or Ladder. To complete the Area or Ladder, drag the opposite corner to the desired location and (incomplete description).
nav_begin_deselectingStart continuously removing from the selected set.
nav_begin_drag_deselectingStart dragging a selection area.
nav_begin_drag_selectingStart dragging a selection area.
nav_begin_selectingStart continuously adding to the selected set.
nav_begin_shift_xyBegin shifting the Selected Set.
nav_build_ladderAttempts to build a nav ladder on the climbable surface under the cursor.
nav_check_file_consistencyScans the maps directory and reports any missing/out-of-date navigation files.
nav_check_floorUpdates the blocked/unblocked status for every nav area.
nav_check_stairsUpdate the nav mesh STAIRS attribute.
nav_chop_selectedChops all selected areas into their component 1x1 areas.
nav_clear_attributeRemove given nav attribute from all areas in the selected set.
nav_clear_selected_setClear the selected set.
nav_clear_walkable_marksErase any previously placed walkable positions.
nav_compress_idRe-orders area and ladder ID's so they are continuous.
nav_connectTo connect two Areas, mark the first Area, highlight the second Area, then invoke the connect command. Note that this creates a (incomplete description).
nav_coplanar_slope_limit
nav_coplanar_slope_limit_displacement
nav_corner_adjust_adjacentradius used to raise/lower corners in nearby areas when raising/lowering corners.
nav_corner_lowerLower the selected corner of the currently marked Area.
nav_corner_place_on_groundPlaces the selected corner of the currently marked Area on the ground.
nav_corner_raiseRaise the selected corner of the currently marked Area.
nav_corner_selectSelect a corner of the currently marked Area. Use multiple times to access all four corners.
nav_create_area_at_feetAnchor nav_begin_area Z to editing player's feet.
nav_create_place_on_groundIf true, nav areas will be placed flush with the ground when created by hand.
nav_crouchToggles the 'must crouch in this area' flag used by the AI system.
nav_debug_blocked
nav_deleteDeletes the currently highlighted Area.
nav_delete_markedDeletes the currently marked Area (if any).
nav_disconnectTo disconnect two Areas, mark an Area, highlight a second Area, then invoke the disconnect command. This will remove all connected (incomplete description).
nav_displacement_testChecks for nodes embedded in displacements (useful for in-development maps).
nav_dont_hideToggles the 'area is not suitable for hiding spots' flag used by the AI system.
nav_drag_selection_volume_zmax_offsetThe offset of the nav drag volume top from center.
nav_drag_selection_volume_zmin_offsetThe offset of the nav drag volume bottom from center.
nav_draw_limitThe maximum number of areas to draw in edit mode.
nav_editSet to one to interactively edit the Navigation Mesh. Set to zero to leave edit mode.
nav_end_areaDefines the second corner of a new Area or Ladder and creates it.
nav_end_deselectingStop continuously removing from the selected set.
nav_end_drag_deselectingStop dragging a selection area.
nav_end_drag_selectingStop dragging a selection area.
nav_end_selectingStop continuously adding to the selected set.
nav_end_shift_xyFinish shifting the Selected Set.
nav_flood_selectSelects the current Area and all Areas connected to it, recursively. To clear a selection, use this command again.
nav_gen_cliffs_approxMark cliff areas, post-processing approximation.
nav_generateGenerate a Navigation Mesh for the current map and save it to disk.
nav_generate_fencetopsAutogenerate nav areas on fence and obstacle tops.
nav_generate_fixup_jump_areasConvert obsolete jump areas into 2-way connections.
nav_generate_incrementalGenerate a Navigation Mesh for the current map and save it to disk.
nav_generate_incremental_range
nav_generate_incremental_toleranceZ tolerance for adding new nav areas.
nav_jumpToggles the 'traverse this area by jumping' flag used by the AI system.
nav_ladder_flipFlips the selected ladder's direction.
nav_loadLoads the Navigation Mesh for the current map.
nav_lower_drag_volume_maxLower the top of the drag select volume.
nav_lower_drag_volume_minLower the bottom of the drag select volume.
nav_make_sniper_spotsChops the marked area into disconnected sub-areas suitable for sniper spots.
nav_markMarks the Area or Ladder under the cursor for manipulation by subsequent editing commands.
nav_mark_attributeSet nav attribute for all areas in the selected set.
nav_mark_unnamedMark an Area with no Place name. Useful for finding stray areas missed when Place Painting.
nav_mark_walkableMark the current location as a walkable position. These positions are used as seed locations when sampling the map to generate (incomplete description).
nav_max_view_distanceMaximum range for precomputed nav mesh visibility (0 = default 1500 units).
nav_max_vis_delta_list_length
nav_mergeTo merge two Areas into one, mark the first Area, highlight the second by pointing your cursor at it, and invoke the merge comm (incomplete description).
nav_merge_meshMerges a saved selected set into the current mesh.
nav_no_hostagesToggles the 'hostages cannot use this area' flag used by the AI system.
nav_no_jumpToggles the 'dont jump in this area' flag used by the AI system.
nav_place_floodfillSets the Place of the Area under the cursor to the curent Place, and 'flood-fills' the Place to all adjacent Areas. Flood-filling (incomplete description).
nav_place_listLists all place names used in the map.
nav_place_pickSets the current Place to the Place of the Area under the cursor.
nav_place_replaceReplaces all instances of the first place with the second place.
nav_place_setSets the Place of all selected areas to the current Place.
nav_potentially_visible_dot_tolerance
nav_preciseToggles the 'dont avoid obstacles' flag used by the AI system.
nav_quicksaveSet to one to skip the time consuming phases of the analysis. Useful for data collection and testing.
nav_raise_drag_volume_maxRaise the top of the drag select volume.
nav_raise_drag_volume_minRaise the bottom of the drag select volume.
nav_recall_selected_setRe-selects the stored selected set.
nav_remove_from_selected_setRemove current area from the selected set.
nav_remove_jump_areasRemoves legacy jump areas, replacing them with connections.
nav_runToggles the 'traverse this area by running' flag used by the AI system.
nav_saveSaves the current Navigation Mesh to disk.
nav_save_selectedWrites the selected set to disk for merging into another mesh via nav_merge_mesh.
nav_select_blocked_areasAdds all blocked areas to the selected set.
nav_select_damaging_areasAdds all damaging areas to the selected set.
nav_select_half_spaceSelects any areas that intersect the given half-space.
nav_select_invalid_areasAdds all invalid areas to the Selected Set.
nav_select_obstructed_areasAdds all obstructed areas to the selected set.
nav_select_overlappingSelects nav areas that are overlapping others.
nav_select_radiusAdds all areas in a radius to the selection set.
nav_select_stairsAdds all stairway areas to the selected set.
nav_selected_set_border_colorColor used to draw the selected set borders while editing.
nav_selected_set_colorColor used to draw the selected set background while editing.
nav_set_place_modeSets the editor into or out of Place mode. Place mode allows labelling of Area with Place names.
nav_shiftShifts the selected areas by the specified amount.
nav_show_approach_pointsShow Approach Points in the Navigation Mesh.
nav_show_area_infoDuration in seconds to show nav area ID and attributes while editing.
nav_show_compass
nav_show_continguousHighlight non-contiguous connections
nav_show_dangerShow current 'danger' levels.
nav_show_light_intensity
nav_show_node_grid
nav_show_node_id
nav_show_nodes
nav_show_player_countsShow current player counts in each area.
nav_show_potentially_visibleShow areas that are potentially visible from the current nav area.
nav_simplify_selectedChops all selected areas into their component 1x1 areas and re-merges them together into larger areas.
nav_slope_limitThe ground unit normal's Z component must be greater than this for nav areas to be generated.
nav_slope_toleranceThe ground unit normal's Z component must be this close to the nav area's Z component to be generated.
nav_snap_to_gridSnap to the nav generation grid when creating new nav areas.
nav_solid_propsMake props solid to nav generation/editing
nav_spliceTo splice, mark an area, highlight a second area, then invoke the splice command to create a new, connected area between them.
nav_splitTo split an Area into two, align the split line using your cursor and invoke the split command.
nav_split_place_on_groundIf true, nav areas will be placed flush with the ground when split.
nav_standToggles the 'stand while hiding' flag used by the AI system.
nav_stopToggles the 'must stop when entering this area' flag used by the AI system.
nav_store_selected_setStores the current selected set for later retrieval.
nav_stripStrips all Hiding Spots, Approach Points, and Encounter Spots from the current Area.
nav_subdivideSubdivides all selected areas.
nav_test_node
nav_test_node_crouch
nav_test_node_crouch_dir
nav_test_stairsTest the selected set for being on stairs.
nav_toggle_deselectingStart or stop continuously removing from the selected set.
nav_toggle_in_selected_setRemove current area from the selected set.
nav_toggle_place_modeToggle the editor into and out of Place mode. Place mode allows labelling of Area with Place names.
nav_toggle_place_paintingToggles Place Painting mode. When Place Painting, pointing at an Area will 'paint' it with the current Place.
nav_toggle_selected_setToggles all areas into/out of the selected set.
nav_toggle_selectingStart or stop continuously adding to the selected set.
nav_transientToggles the 'area is transient and may become blocked' flag used by the AI system.
nav_unmarkClears the marked Area or Ladder.
nav_update_blockedUpdates the blocked/unblocked status for every nav area.
nav_update_lightingRecomputes lighting values.
nav_update_visibility_on_editIf nonzero editing the mesh will incrementally recompue visibility.
nav_use_placeIf used without arguments, all available Places will be listed. If a Place argument is given, the current Place is set.
nav_walkToggles the 'traverse this area by walking' flag used by the AI system.
nav_warp_to_markWarps the player to the marked area.
nav_world_centerCenters the nav mesh in the world.
nb_allow_avoiding
nb_allow_climbing
nb_allow_gap_jumping
nb_blindDisable vision
nb_commandSends a command string to all bots
nb_debugDebug NextBots. Categories are: BEHAVIOR, LOOK_AT, PATH, ANIMATION, LOCOMOTION, VISION, HEARING, EVENTS, ERRORS.
nb_debug_climbing
nb_debug_filterAdd items to the NextBot debug filter. Items can be entindexes or part of the indentifier of one or more bots.
nb_debug_historyIf true, each bot keeps a history of debug output in memory.
nb_debug_known_entitiesShow the 'known entities' for the bot that is the current spectator target.
nb_delete_allDelete all non-player NextBot entities.
nb_force_look_atForce selected bot to look at the local player's position
nb_goal_look_ahead_range
nb_head_aim_resettle_angleAfter rotating through this angle, the bot pauses to 'recenter' its virtual mouse on its virtual mousepad.
nb_head_aim_resettle_timeHow long the bot pauses to 'recenter' its virtual mouse on its virtual mousepad.
nb_head_aim_settle_duration
nb_head_aim_steady_max_rate
nb_ladder_align_range
nb_move_to_cursorTell all NextBots to move to the cursor position.
nb_path_draw_inc
nb_path_draw_segment_count
nb_path_segment_influence_radius
nb_player_crouchForce bots to crouch.
nb_player_movePrevents bots from moving.
nb_player_move_direct
nb_player_stopStop all NextBotPlayers from updating.
nb_player_walkForce bots to walk.
nb_saccade_speed
nb_saccade_time
nb_selectSelect the bot you are aiming at for further debug operations.
nb_shadow_dist
nb_speed_look_ahead_range
nb_stopStop all NextBots.
nb_update_debug
nb_update_framelimit
nb_update_frequency
nb_update_maxslide
nb_warp_selected_hereTeleport the selected bot to your cursor position.
net_blockmsg1| name>.
net_channelsShows net channel info.
net_compressvoiceAttempt to compress out of band voice payloads (360 only).
net_debug_to_file
net_droppacketsDrops next n packets on client.
net_dumpeventstatsDumps out a report of game event network usage.
net_fakejitterJitter fakelag packet time.
net_fakelagLag all incoming network data (including loopback) by this many milliseconds.
net_fakelossSimulate packet loss as a percentage (negative means drop 1/n packets).
net_graphDraw the network usage graph, 2 = draws data on payload, 3 = draws payload legend.
net_graphheightHeight of netgraph panel.
net_graphinsetbottomnet_graph insert from bottom.
net_graphinsetleftnet_graph insert from left.
net_graphinsetrightnet_graph insert from right.
net_graphinsettopnet_graph insert from top.
net_graphmsecsThe latency graph represents this many milliseconds.
net_graphpos
net_graphproportionalfontDetermines whether netgraph font is proportional or not..
net_graphshowinterpDraw the interpolation graph.
net_graphshowlatencyDraw the ping/packet loss graph.
net_graphsolid
net_graphtextDraw text fields.
net_maxcleartimeMax # of seconds we can wait for next packets to be sent based on rate setting (0 == no limit).
net_maxfilesizeMaximum allowed file size for uploading in MB.
net_maxfragmentsMax fragment bytes per packet.
net_maxroutableRequested max packet size before packets are 'split'.
net_port_tryIf unable to bind to initial port, how many more to try binding.
net_public_adrFor servers behind NAT/DHCP meant to be exposed to the public internet, this is the public facing ip address string: ('x.x.x.x').
net_queue_trace
net_queued_packet_threadUse a high priority thread to send queued packets out instead of sending them each frame.
net_scale
net_showcompressionShow compression results.
net_showeventlistenersShow listening addition/removals.
net_showeventsDump game events to console (1=client only, 2=all).
net_showfragmentsShow netchannel fragments.
net_showoobShow connectionless UDP traffic.
net_showpeaksShow messages for large packets only: <size>.
net_showreliablesounds
net_showsplitsShow info about packet splits.
net_showudpDump UDP packets summary to console.
net_showudp_remoteonlyDump non-loopback udp only.
net_showuserShow user command encoding.
net_splitrateNumber of fragments for a splitpacket that can be sent per frame.
net_statusShows current network status.
net_usesocketsforloopbackUse network sockets layer even for listen server local player's packets (multiplayer only).
nextSet to 1 to advance to next frame (when singlestep == 1).
nextdemoPlay next demo in sequence.
nextlevelIf set to a valid map name, will change to this map during the next changelevel.
noclipToggle. Player becomes non-solid and flies. Optional argument of 0 or 1 to force enable/disable.
noclip_fixup
notargetToggle. Player becomes hidden to NPCs.
npc_ally_deathmessage
npc_ammo_depleteSubtracts half of the target's ammo.
npc_bipassDisplays the local movement attempts by the given NPC(s) (triangulation detours). Failed bypass routes are displayed in red, s (incomplete description).
npc_combatDisplays text debugging information about the squad and enemy of the selected NPC (See Overlay Text). Arguments: {npc_name}
npc_conditionsDisplays all the current AI conditions that an NPC has in the overlay text. Arguments: {npc_name} / {npc class_name} / no a (incomplete description).
npc_createCreates an NPC of the given type where the player is looking (if the given NPC can actually stand at that location). Arguments: (incomplete description).
npc_create_aimedCreates an NPC aimed away from the player of the given type where the player is looking (if the given NPC can actually stand at (incomplete description).
npc_create_equipment
npc_destroyRemoves the given NPC(s) from the universe Arguments: {npc_name} / {npc_class_name} / no argument picks what player is looking (incomplete description).
npc_destroy_unselectedRemoves all NPCs from the universe that aren't currently selected.
npc_enemiesShows memory of NPC. Draws an X on top of each memory. Eluded entities drawn in blue (don't know where it went) Unreachable (incomplete description).
npc_focusDisplays red line to NPC's enemy (if has one) and blue line to NPC's target entity (if has one) Arguments: {npc_name} / {np (incomplete description).
npc_freezeSelected NPC(s) will freeze in place (or unfreeze). If there are no selected NPCs, uses the NPC under the crosshair. Arguments: (incomplete description).
npc_freeze_unselectedFreeze all NPCs not selected
npc_goSelected NPC(s) will go to the location that the player is looking (shown with a purple box). Arguments: -none-
npc_go_do_runSet whether should run on NPC go.
npc_go_randomSends all selected NPC(s) to a random node. Arguments: -none-
npc_healHeals the target back to full health.
npc_height_adjustEnable test mode for ik height adjustment.
npc_killKills the given NPC(s). Arguments: {npc_name} / {npc_class_name} / no argument picks what player is looking at (incomplete description).
npc_nearestDraw's a while box around the NPC(s) nearest node Arguments: {entity_name} / {class_name} / no argument picks what player i (incomplete description).
npc_relationshipsDisplays the relationships between this NPC and all others. Arguments: {entity_name} / {class_name} / no argument picks wha (incomplete description).
npc_resetReloads schedules for all NPC's from their script files. Arguments: -none-
npc_routeDisplays the current route of the given NPC as a line on the screen. Waypoints along the route are drawn as small cyan rectangle (incomplete description).
npc_selectSelect or deselects the given NPC(s) for later manipulation. Selected NPC's are shown surrounded by a red translucent box Arguments: (incomplete description).
npc_sentences
npc_set_freezeSelected NPC(s) will freeze in place (or unfreeze). If there are no selected NPCs, uses the NPC under the crosshair. Arguments: (incomplete description).
npc_set_freeze_unselectedFreeze all NPCs not selected.
npc_speakallForce the npc to try and speak all their responses.
npc_squadsObsolete. Replaced by npc_combat.
npc_steeringDisplays the steering obstructions of the NPC (used to perform local avoidance). Arguments: {entity_name} / {class_name} / n (incomplete description).
npc_steering_allDisplays the steering obstructions of all NPCs (used to perform local avoidance)
npc_task_textOutputs text debugging information to the console about the all the tasks + break conditions of the selected NPC current schedule (incomplete description).
npc_tasksDisplays detailed text debugging information about the all the tasks of the selected NPC current schedule (See Overlay Text). Arguments: (incomplete description).
npc_teleportSelected NPC will teleport to the location that the player is looking (shown with a purple box). Arguments: -none-
npc_thinknowTrigger NPC to think.
npc_viewconeDisplays the viewcone of the NPC (where they are currently looking and what the extents of there vision is). Arguments: {ent (incomplete description).
npc_vphysics
old_radiusdamage
openshop_categoryOpens shop from clicks on the world shop model, specific tab request.
option_duck_method
overview_alphaOverview map translucency.
overview_draw_map
overview_healthShow player's health in map overview.
overview_lockedLocks map angle, doesn't follow view angle.
overview_mode1|2>.
overview_namesShow player's names in map overview.
overview_tracksShow player's tracks in map overview.
overview_zoomSets overview map zoom: <zoom> [
paint_sample_size
paintmap_scale
panel_test_title_safeTest vgui panel positioning with title safe indentation.
particle_render_memory_min_req
particle_sim_alt_cores
particle_simulateoverflowUsed for stress-testing particle systems. Randomly denies creation of particles.
particle_test_attach_attachmentAttachment index for attachment mode.
particle_test_attach_modePossible Values: 'start_at_attachment', 'follow_attachment', 'start_at_origin', 'follow_origin'.
particle_test_fileName of the particle system to dynamically spawn.
particle_test_startDispatches the test particle system with the parameters specified in particle_test_file, particle_test_attach_mode and particle.
particle_test_stopStops all particle systems on the selected entities. Arguments: {entity_name} / {class_name} / no argument picks what player (incomplete description).
particle_vertex_memory_min_req
particles_default_max_recreate_time
particles_recreate_tick_size
passwordCurrent server access password.
pathShow the filesystem path.
pauseToggle the server pause state.
perfuiShow/hide the level performance tools UI.
perfvisualbenchmark
perfvisualbenchmark_abort
phonemedelayPhoneme delay to account for sound system latency.
phonemefilterTime duration of box filter to pass over phonemes.
phonemesnapLod at level at which visemes stops always considering two phonemes, regardless of duration.
phys_enable_query_cache
phys_impactforcescale
phys_penetration_error_timeControls the duration of vphysics penetration error boxes.
phys_pushscale
phys_speeds
phys_stressbodyweights
phys_timescaleScale time for physics.
phys_upimpactforcescale
physics_budgetTimes the cost of each active object.
physics_constraintsHighlights constraint system graph for an entity.
physics_debug_entityDumps debug info for an entity.
physics_highlight_activeTurns on the absbox for all active physics objects.
physics_report_activeLists all active physics objects.
physics_selectDumps debug info for an entity.
physicsshadowupdate_render
physPMC
pickerToggles 'picker' mode. When picker is on, the bounding box, pivot and debugging text is displayed for whatever entity the play.
pingDisplay ping to server.
pipeline_static_props
pixelvis_debugDump debug info.
playPlay a sound.
play_greevil_pitch_adjust
play_greevil_y_adjust
playdemoPlay a recorded demo file (.dem ).
playdemo_scriptedPlay a demo with an associated markup script.
player_debug_print_damageWhen true, print amount and type of all damage received by player to console.
player_old_armor
playflushPlay a sound, reloading from disk in case of changes.
playgamesoundPlay a sound from the game sounds txt file.
playsoundscapeForces a soundscape to play.
playuisoundPlay a sound from the game sounds txt file in the UI.
playvideoPlays a video: <filename> [width height].
playvideo_exitcommandPlays a video and fires and exit command when it is stopped or finishes: <filename> <exit command>.
playvideo_exitcommand_nointerruptPlays a video (without interruption) and fires and exit command when it is stopped or finishes: <filename> <exit command>).
playvideo_nointerruptPlays a video without ability to skip: <filename> [width height].
playvolPlay a sound at a specified volume.
pods_force_refreshForce a refresh on the models drawn in the pods.
portrait_red
+posedebugTurn on pose debugger or add ents to pose debugger UI.
-posedebugTurn off pose debugger or hide ents from pose debugger UI.
position_stats
practice_passwordPassword used to filter private practice lobbies.
print_colorcorrectionDisplay the color correction layer information.
progress_enable
prop_active_gib_limit
prop_active_gib_max_fade_time
prop_crosshairShows name for prop looking at.
prop_debugToggle prop debug mode. If on, props will show colorcoded bounding boxes. Red means ignore all damage. White means respond phys (incomplete description).
prop_dynamic_createCreates a dynamic prop with a specific .mdl aimed away from where the player is looking. Arguments: {.mdl name}.
prop_physics_createCreates a physics prop with a specific .mdl aimed away from where the player is looking. Arguments: {.mdl name}.
props_break_max_piecesMaximum prop breakable piece count (-1 = model default).
props_break_max_pieces_perframeMaximum prop breakable piece count per frame (-1 = model default).
pwatchentEntity to watch for prediction system changes.
pwatchvarEntity variable to watch in prediction system for changes.
-query
+query
quitExit the engine.
r_3dskyEnable the rendering of 3d sky boxes.
r_AirboatViewDampenDamp
r_AirboatViewDampenFreq
r_AirboatViewZHeight
r_ambientboostSet to boost ambient term if it is totally swamped by local lights.
r_ambientfactorBoost ambient cube by no more than this factor.
r_ambientfractionFraction of direct lighting used to boost lighting when model requests.
r_ambientlightingonlySet this to 1 to light models with only ambient lighting (and no static lighting).
r_ambientminThreshold above which ambient cube will not boost (i.e. it's already sufficiently bright.
r_aspectratio
r_avglight
r_avglightmap
r_bloomtintb
r_bloomtintexponent
r_bloomtintg
r_bloomtintr
r_cheapwaterend
r_cheapwaterstart
r_cleardecalsUsage r_cleardecals <permanent>.
r_ClipAreaPortals
r_colorstaticprops
r_debug_sequencesets
r_debugcheapwater
r_debugrandomstaticlightingSet to 1 to randomize static lighting for debugging. Must restart for change to take affect.
r_decal_cover_count
r_decal_overlap_area
r_decal_overlap_count
r_decals
r_decalstaticpropsDecal static props test.
r_deferred_additive_pass
r_deferred_global_light
r_deferred_height_fog
r_deferred_simple_light
r_deferred_simple_projections
r_deferred_specular
r_deferred_specular_bloom
r_depthoverlayReplaces opaque objects with their grayscaled depth values. r_showz_power scales the output.
r_DispBuildable
r_DispWalkable
r_dopixelvisibility
r_DotaSpecificCullingToggleToggle Dota specific culling.
r_drawallrenderablesDraw all renderables, even ones inside solid leaves.
r_drawbatchdecalsRender decals batched.
r_DrawBeams0 = Off, 1 = Normal, 2 = Wireframe
r_drawbrushmodelsRender brush models. 0 = Off, 1 = Normal, 2=Wireframe
r_drawclipbrushesDraw clip brushes (red = NPC+player, pink = player, purple = NPC)
r_drawdecalsRender decals.
r_DrawDetailProps0 = Off, 1 = Normal, 2 = Wireframe
r_DrawDispToggles rendering of displacment maps.
r_drawentities
r_drawflecks
r_drawfuncdetailRender func_detail.
r_drawleafDraw the specified leaf.
r_drawlightcache0 - off, 1 - draw light cache entries, 2 - draw rays
r_drawlightinfo
r_drawlights
r_drawmodeldecals
r_DrawModelLightOrigin
r_drawmodelstatsoverlay
r_drawmodelstatsoverlaydistance
r_drawmodelstatsoverlaymaxTime in milliseconds beyond which a model overlay is fully red in r_drawmodelstatsoverlay</cpde> 2 (incomplete description).
r_drawmodelstatsoverlayminTime in milliseconds that a model must take to render before showing an overlay in <code>r_drawmodelstatsoverlay 2 (incomplete description).
r_drawopaquerenderables
r_drawopaqueworld
r_drawothermodels0 = Off, 1 = Normal, 2 = Wireframe.
r_drawparticlesEnable/disable particle rendering.
r_drawpixelvisibilityShow the occlusion proxies.
r_DrawPortals
r_DrawRainEnable/disable rain rendering.
r_drawrenderboxes
r_drawropes
r_drawscaleform
r_drawskybox
r_DrawSpecificStaticProp
r_drawsprites
r_drawstaticprops0 = Off, 1 = Normal, 2 = Wireframe.
r_drawtracers
r_drawtracers_firstperson
r_drawtranslucentrenderables
r_drawtranslucentworld
r_drawvguiEnable the rendering of vgui panels.
r_drawviewmodel
r_drawworldRender the world.
r_dscale_basefov
r_dscale_fardist
r_dscale_farscale
r_dscale_neardist
r_dscale_nearscale
r_dynamic
r_dynamiclighting
r_emulategl
r_entityclips
r_eyeglintlodpixelsThe number of pixels wide an eyeball has to be before rendering an eyeglint. Is a floating point value.
r_eyegloss
r_eyemove
r_eyes
r_eyeshift_x
r_eyeshift_y
r_eyeshift_z
r_eyesize
r_eyewaterepsilon
r_fade360style
r_farzOverride the far clipping plane. -1 means to use the value in env_fog_controller.
r_fastzrejectActivate/deactivates a fast z-setting algorithm to take advantage of hardware with fast z reject. Use -1 to default to hardware.
r_fastzrejectdispActivates/deactivates fast z rejection on displacements (360 only). Only active when r_fastzreject is on.
r_flashcombined
r_flashlight_topdown
r_flashlightambient
r_flashlightbacktraceoffset
r_flashlightbrightness
r_flashlightclip
r_flashlightconstant
r_flashlightculldepth
r_flashlightdepth_drawtranslucents
r_flashlightdepthres
r_flashlightdepthreshigh
r_flashlightdepthtexture
r_FlashlightDetailPropsEnable a flashlight drawing pass on detail props. 0 = off, 1 = single pass, 2 = multipass (multipass is PC ONLY).
r_flashlightdrawclip
r_flashlightdrawdepth
r_flashlightdrawdepthres
r_flashlightdrawfrustum
r_flashlightdrawfrustumbbox
r_flashlightdrawsweptbbox
r_flashlightfar
r_flashlightfov
r_flashlightladderdist
r_flashlightlinear
r_flashlightlockposition
r_flashlightmodels
r_flashlightmuzzleflashfov
r_flashlightnear
r_flashlightnearoffsetscale
r_flashlightnodraw
r_flashlightoffsetforward
r_flashlightoffsetright
r_flashlightoffsetup
r_flashlightquadratic
r_flashlightrender
r_flashlightrendermodels
r_flashlightrenderworld
r_flashlightscissor
r_flashlightshadowatten
r_flashlighttracedistcutoff
r_flashlightupdatedepth
r_flashlightvisualizetrace
r_flashlightvolumetrics
r_flashoverbudget
r_flex
r_flushlodFlush and reload LODs.
r_ForceRestore
r_ForceWaterLeafEnable for optimization to water - considers view in leaf under water for purposes of culling.
r_frame_query
r_frustumcullworld
r_glint_alwaysdraw
r_glint_procedural
r_globallight_singlepassGlobal light is drawn as a single pass.
r_hunkalloclightmaps
r_hwmorph
r_impacts_alt_orientation
r_itemblinkmax
r_itemblinkrate
r_JeepFOV
r_JeepViewBlendTo
r_JeepViewBlendToScale
r_JeepViewBlendToTime
r_JeepViewDampenDamp
r_JeepViewDampenFreq
r_JeepViewZHeight
r_jiggle_bones
r_lightaverageActivates/deactivate light averaging.
r_lightcache_invalidate
r_lightcache_numambientsamplesNumber of random directions to fire rays when computing ambient lighting.
r_lightcache_radiusfactorAllow lights to influence lightcaches beyond the lights' radii.
r_lightcache_zbuffercache
r_lightcachecenter
r_lightcachemodel
r_lightinterpControls the speed of light interpolation, 0 turns off interpolation.
r_lightmap
r_lightstyle
r_lightwarpidentity
r_lockpvsLock the PVS so you can fly around and inspect what is being drawn.
r_lod
r_mapextentsSet the max dimension for the map. This determines the far clipping plane.
r_maxdlights
r_maxmodeldecal
r_maxnewsamples
r_maxsampledist
r_minnewsamples
r_modelwireframedecal
r_nohw
r_norefresh
r_nosw
r_novisTurn off the PVS.
r_occludeemaxareaPrevents occlusion testing for entities that take up more than X% of the screen. 0 means use whatever the level said to use.
r_occluderminareaPrevents this occluder from being used if it takes up less than X% of the screen. 0 means use whatever the level said to use.
r_occludermincountAt least this many occluders will be used, no matter how big they are.
r_occlusionActivate/deactivate the occlusion system.
r_occlusionspewActivate/deactivates spew about what the occlusion system is doing.
r_oldlightselectionSet this to revert to HL2's method of selecting lights.
r_overlayfadeenable
r_overlayfademax
r_overlayfademin
r_overlaypushout
r_overlaywireframe
r_particle_demo
r_particle_sim_spike_threshold_ms
r_particle_timescale
r_partition_levelDisplays a particular level of the spatial partition system. Use -1 to disable it.
r_PhysPropStaticLighting
r_pix_recordframes
r_pix_start
r_pixelvisibility_partial
r_pixelvisibility_spew
r_portalscloseall
r_portalsopenallOpen all portals.
r_PortalTestEntsClip entities against portal frustums.
r_printdecalinfo
r_proplightingfromdisk0 = Off, 1 = On, 2 = Show Errors.
r_proplightingpooling0 - off, 1 - static prop color meshes are allocated from a single shared vertex buffer (on hardware that supports stream offset).
r_propsmaxdistMaximum visible distance.
r_queued_decalsOffloads a bit of decal rendering setup work to the material system queue when enabled.
r_queued_post_processing
r_queued_ropes
r_radiosity0 - no radiosity, 1 - radiosity with ambient cube (6 samples), 2 - radiosity with 162 samples, 3 - 162 samples for static props, 6 sam (incomplete description).
r_RainAllowInSplitScreenAllows rain in splitscreen.
r_rainalpha
r_rainalphapow
r_RainParticleDensityDensity of Particle Rain (0 - 1).
r_randomflex
r_render_perf_force_flushingIf 1, a full GPU pipeline flush will occur on every BeginGPUTimingQuery/EndGPUTimingQuery call.
r_render_perf_recalibrate
r_render_perf_report_cpu_timesIf 1, GetCompletedGPUTimingQueries() will lie and report CPU times instead of GPU times.
r_render_space
r_renderoverlayfragment
r_rimlight
r_rootlodRoot LOD.
r_ropetranslucent
r_screen_size_expansion
r_screenoverlayDraw specified material as an overlay.
r_screenspace_aa
r_screenspace_aa_debug_w
r_screenspace_aa_debug_x
r_screenspace_aa_debug_y
r_screenspace_aa_debug_z
r_screenspace_aa_technique
r_sequence_debug
r_shader_srgb-1 = use hardware caps. 0 = use hardware srgb. 1 = use shader srgb(software lookup).
r_shadow_debug_spew
r_shadow_deferredToggle deferred shadow rendering.
r_shadow_deferred_downsampleToggle low-res deferred shadow rendering.
r_shadow_deferred_simd
r_shadow_half_update_rateUpdates shadows at half the framerate.
r_shadow_lightpos_lerptime
r_shadow_shortenfactorMakes shadows cast from local lights shorter.
r_shadowanglesSet shadow angles.
r_shadowblobbycutoffSome shadow stuff.
r_shadowcolorSet shadow color.
r_shadowdirSet shadow direction.
r_shadowdistSet shadow distance.
r_shadowfromanyworldlight
r_shadowfromworldlightsEnable shadowing from world lights.
r_shadowfromworldlights_debug
r_shadowids
r_shadowmaxrendered
r_shadowrendertotexture
r_shadows
r_shadows_gamecontrol
r_shadows_on_renderables_enableSupport casting RTT shadows onto other renderables.
r_shadowwireframe
r_showenvcubemap
r_showonlyshadowents
r_ShowViewerArea
r_showz_power
r_skin
r_skyboxEnable the rendering of sky boxes.
r_slowpathwireframe
r_snapportal
r_spray_lifetimeNumber of rounds player sprays are visible.
r_ssaoEnable the rendering of SSAO.
r_ssao_gpu_times
r_ssao_super_expensive
r_sse_sSSE ins for particle sphere create.
r_staticlight_streams
r_staticprop_lod
r_staticpropinfo
r_studio_stats
r_suppress_d3dcalls
r_swingflashlight
r_teeth
r_threaded_particles
r_threaded_shadow_clip
r_threadeddetailpropsEnable threading of detail prop drawing.
r_topdown
r_twopasspaintHAZARD: Only change this outside a map. Enable two-pass paint method. You will need to reload all materials when changing this.
r_unlimitedrefract
r_unloadlightmaps
r_updaterefracttexture
r_vehicleBrakeRate
r_VehicleViewClamp
r_VehicleViewDampen
r_visambientDraw leaf ambient lighting samples. Needs mat_leafvis 1 to work.
r_visocclusionActivate/deactivate wireframe rendering of what the occlusion system is doing.
r_visualizelighttraces
r_visualizelighttracesshowfulltrace
r_visualizeproplightcaching
r_visualizetraces
r_WaterDrawReflectionEnable water reflection.
r_WaterDrawRefractionEnable water refraction.
r_waterforceexpensive
r_waterforcereflectentities
r_worldlightmin
r_worldlightsNumber of world lights to use per vertex.
r_worldlistcache
ragdoll_sleepaftertimeAfter this many seconds of being basically stationary, the ragdoll will go to sleep.
rateMax bytes/sec the host can receive data.
rconIssue an rcon command.
rcon_addressAddress of remote server if sending unconnected rcon commands (format x.x.x.x:p).
rcon_passwordRemote console password.
recompute_speedRecomputes clock speed (for debugging purposes).
recordRecord a demo.
record_tga_intervalHow often to save screenshots when using startmovie. A value of 1 will save every frame. A value of 2 will save every other f (incomplete description).
record_tga_usealphaIf true, writes out alpha into TGA screenshots when using startmovie.
refractfog_centerThe epicenter of the refract fog effect (distance is relative to this point). Specified as a string, so '0 0 0' is the origin.
refractfog_endObjects using vertexlit_sob (with $refractfog 1) will start to fade into the background at this distance from refractfog_center (incomplete description).
refractfog_maxdensityThe strength of the refract fog effect (0 - minimum (refract fog off), 1 - maximum). 'Refract fog' causes objects using the ver (incomplete description).
refractfog_startObjects using vertexlit_sob (with $refractfog 1) will start to fade into the background at this distance from refractfog_center (incomplete description).
reloadReload the most recent saved game (add setpos to jump to current view position on reload).
'+reload'
'-reload'
reload_fullbody_portrait_dataReloads full body portrait data.
reload_materials
reload_ti_announcements
remote_bugStarts a bug report with data from the currently connected rcon machine.
removeidRemove a user ID from the ban list.
removeipRemove an IP address from the ban list.
render_perfrender_perf
render_testrender_test22222
report_cliententitysimList all clientside simulations and time - will report and turn itself off.
report_clientthinklistList all clientside entities thinking and time - will report and turn itself off.
report_soundpatchReports sound patch count.
res_restrict_access
reset_gameconvarsReset a bunch of game convars to default values.
reset_mapReset the map to its initial state.
respawn_entitiesRespawn all the entities in the map.
restartRestart the game on the same level (add setpos to jump to current view position on restart).
results_row_initial_delay
results_row_interval
retryRetry connection to last server.
'+right'
'-right'
room_type
rope_averagelightMakes ropes use average of cubemap lighting instead of max intensity.
rope_collideCollide rope with the world.
rope_min_pixel_diameter
rope_rendersolid
rope_shake
rope_smoothDo an antialiasing effect on ropes.
rope_smooth_enlargeHow much to enlarge ropes in screen space for antialiasing effect.
rope_smooth_maxalphaAlpha for rope antialiasing effect.
rope_smooth_maxalphawidth
rope_smooth_minalphaAlpha for rope antialiasing effect.
rope_smooth_minwidthWhen using smoothing, this is the min screenspace width it lets a rope shrink to.
rope_solid_maxalpha
rope_solid_maxwidth
rope_solid_minalpha
rope_solid_minwidth
rope_subdivRope subdivision amount.
rope_wind_distDon't use CPU applying small wind gusts to ropes when they're past this distance.
roquelaire_land_distance
roshan_halloween_base_health
roshan_halloween_bonus_health_per_level
rr_debug_qaSet to 1 to see debug related to the Question & Answer system used to create conversations between allied NPCs.
rr_debugclassnameIf set, rr_debugresponses will print only response tests where 'classname' corresponds to this variable. Use to filter for a sp (incomplete description).
rr_debugresponseconceptIf set, rr_debugresponses will print only responses testing for the specified concept (incomplete description).
rr_debugresponsesShow verbose matching output (1 for simple, 2 for rule scoring, 3 for noisy). If set to 4, it will only show response success/failure (incomplete description).
rr_debugruleIf set to the name of the rule, that rule's score will be shown whenever a concept is passed into the response rules system.
rr_discrepancycheckSet 0 to disable the [RESPONSELIB] warning messages.
rr_dumpresponsesDump all response_rules.txt and rules (requires restart).
rr_followup_maxdist'then ANY' or 'then ALL' response followups will be dispatched only to characters within this distance.
rr_forceconceptFire a response concept directly at a given character. USAGE: rr_forceconcept <target> <concept> 'criteria1:value1,criteria2:value2 (incomplete description).
rr_reloadresponsesystemsReload all response system scripts.
rr_remarkable_max_distanceAIs will not even consider remarkarbles that are more than this many units away.
rr_remarkable_world_entities_replay_limitTLK_REMARKs will be dispatched no more than this many times for any given info_remarkable.
rr_remarkables_enabledIf 1, polling for info_remarkables and issuances of TLK_REMARK is enabled.
rr_thenany_score_slopWhen computing respondents for a 'THEN ANY' rule, all rule-matching scores within this much of the best score will be considered (incomplete description).
saveSaves current game.
save_async
save_asyncdelayFor testing, adds this many milliseconds of delay to the save operation.
save_consoleAutosave on the PC behaves like it does on the consoles.
save_disable
save_finish_async
save_history_countKeep this many old copies in history of autosaves and quicksaves.
save_huddelayframesNumber of frames to defer for drawing the Saving message.
save_in_memorySet to 1 to save to memory instead of disk (Xbox 360).
save_noxsave
save_screenshot0 = none, 1 = non-autosave, 2 = always.
save_spew
sayDisplay player message.
say_studentDisplay player message to anyone coaching me.
say_teamDisplay player message to team.
scaleform_avatar_debugShow debug text for loading Steam avatars.
scaleform_spewAllow scaleform log spew.
scaleform_update0 = off, 1 = on.
scene_async_prefetch_spewDisplay async .ani file loading info.
scene_clamplookatClamp head turns to a MAX of 20 degrees per think.
scene_clientflexDo client side flex animation.
scene_clientplaybackPlay all vcds on the clients.
scene_flatturn
scene_flushFlush all .vcds from the cache and reload from disk.
scene_forcecombinedWhen playing back, force use of combined .wav files even in english.
scene_maxcaptionradiusOnly show closed captions if recipient is within this many units of speaking actor (0==disabled).
scene_playvcdPlay the given VCD as an instanced scripted scene.
scene_printWhen playing back a scene, print timing and event info to console.
scene_showfacetoWhen playing back, show the directions of faceto events.
scene_showlookWhen playing back, show the directions of look events.
scene_showmovetoWhen moving, show the end location.
scene_showunlockShow when a vcd is playing but normal AI is running.
scene_vcdautosaveCreate a savegame before VCD playback.
schedule_match_ready_soundPlays the sound in windows after a delay of X seconds.
+score
-score
scr_centertime
screenshotTake a screenshot.
scriptRun the text as a script.
script_add_debug_filterAdd a filter to the game debug overlay.
script_add_watchAdd a watch to the game debug overlay.
script_add_watch_patternAdd a watch to the game debug overlay.
script_attach_debuggerConnect the vscript VM to the script debugger.
script_attach_debugger_at_startup
script_break_in_native_debugger_on_error
script_clear_watchesClear all watches from the game debug overlay.
script_debugToggle the in-game script debug features.
script_dump_allDump the state of the VM to the console.
script_executeRun a vscript file.
script_findFind a key in the VM.
script_helpOutput help for script functions, optionally with a search string.
script_reloadReload scripts.
script_reload_codeExecute a vscript file, replacing existing functions with the functions in the run script.
script_reload_enity_codeExecute all of this entity's VScripts, replacing existing functions with the functions in the run scripts.
script_reload_thinkExecute an activation script, replacing existing functions with the functions in the run script.
script_remove_debug_filterRemove a filter from the game debug overlay.
script_remove_watchRemove a watch from the game debug overlay.
script_remove_watch_patternRemove a watch from the game debug overlay.
script_resurrect_unreachableUse the garbage collector to track down reference cycles.
script_trace_disableTurn off a particular trace output by file or function name.
script_trace_disable_allTurn off all trace output.
script_trace_disable_keyTurn off a particular trace output by table/instance.
script_trace_enableTurn on a particular trace output by file or function name.
script_trace_enable_allTurn on all trace output.
script_trace_enable_keyTurn on a particular trace output by table/instance.
scripted_demo_restartPlay a demo with an associated markup script.
+secondary
-secondary
sensitivityMouse sensitivity.
server_game_timeGives the game time in seconds (server's curtime).
server_gc_statusCheck status of connection to the GC
servercfgfile
set_vgui_languageSet language vgui is using.
setangSnap player eyes to specified pitch yaw <roll:optional> (must have sv_Yess).
setang_exactSnap player eyes and orientation to specified pitch yaw <roll:optional> (must have sv_Yess).
setinfoAdds a new user info value.
setmodelChanges's player's model.
setpauseSet the pause state of the server.
setposMove player to specified origin (must have sv_Yess).
setpos_exactMove player to an exact specified origin (must have sv_Yess).
setpos_playerMove specified player to specified origin (must have sv_Yess).
sf_cardflip_time
sf_debug_file_opensPrint file opens to DevMsg.
sf_fulldeck_card_scale_max
sf_fulldeck_card_scale_min
sf_fulldeck_hide_unavailableIf set, hide unavailable cards instead of greying them out (dynamic mode overrides).
sf_fulldeck_intro_curve
sf_fulldeck_intro_time
sf_fulldeck_leftovers_position
sf_fulldeck_legacy_columns
sf_fulldeck_legacy_gap_x
sf_fulldeck_legacy_gap_y
sf_fulldeck_legacy_rows
sf_fulldeck_raise_speed
sf_fulldeck_x_gap_perc
sf_fulldeck_y_gap_perc
sf_infoShow Scaleform info.
sf_loadout_rotate_drag
sf_loadout_rotate_grab_scale
sf_loadout_rotate_scale
sf_loadout_tutorial_enable
sf_texture_cache_printPrint scaleform texture cache info to console.
sf_texture_cache_print_summaryPrint scaleform texture cache summary to console.
sf_turntable_curve_16x10
sf_turntable_curve_16x9
sf_turntable_curve_4x3
sf_turntable_curve_5x4
sf_turntable_deal_curve_max
sf_turntable_deal_curve_min
sf_turntable_deal_time
sf_turntable_edgescroll
sf_turntable_end
sf_turntable_gradient_curve
sf_turntable_hasitems_allitems
sf_turntable_indent
sf_turntable_itemsel_xdelta
sf_turntable_mousescroll
sf_turntable_mousewheelscroll
sf_turntable_moviecards_fromcenter
sf_turntable_rotation_angle
sf_turntable_rotation_start
sf_turntable_scale_curve
sf_turntable_scale_max
sf_turntable_scale_min
sf_turntable_selmove_time
sf_turntable_testmaxheroes
sf_turntable_tint_curve
sf_turntable_ypos
sf_turntable_ypos_curve
sf_turntable_ypos_ingame
sf_turntable_ypos_max
sfm_record_hz
shaderstat_vizShader Stat visualizer commands.
shakeShake the screen.
shake_showDisplays a list of the active screen shakes.
shake_stopStops all active screen shakes.
shake_testpunchTest a punch-style screen shake.
shop_nav_to_searchWith the shop open, makes the search box active.
shop_nav_to_tabSwitch to a particular shop tab (0 - 12).
shop_select_itemrowNuy (or set quickbuy with shift held) a particular displayed row.
show_broadcastDebug show the broadcaster dialog.
show_ready_up_failShows the ready up fail dialog.
show_sf_shopShow scaleform shop.
show_shared_unitsShow the shared unit control dialog.
+showbudget
-showbudget
showbudget_textureEnable the texture budget panel.
-showbudget_texture
+showbudget_texture
-showbudget_texture_global
+showbudget_texture_global
showbudget_texture_global_dumpstatsDump all items in +showbudget_texture_global in a text form.
showbudget_texture_global_sum
showconsoleShow the console.
+showfantasy
-showfantasy
-showharvest
+showharvest
showhitlocation
showinfoShows a info panel: <type> <title> <message> [<command>].
+showitems
-showitems
showpanelShows a viewport panel <name>.
showparticlecountsDisplay number of particles drawn per frame.
-showscores
+showscores
showtriggersShows trigger brushes.
showtriggers_toggleToggle show triggers.
-showvprof
+showvprof
simple_bot_addAdd a simple bot.
singlestepRun engine in single step mode (set next to 1 to advance a frame).
sixense_bindBind a concommand to a button.
-sixense_camera_dragDrag map with the controller.
+sixense_camera_dragDrag map with the controller.
+sixense_camera_panDrag map with the controller.
-sixense_camera_panDrag map with the controller.
sixense_clear_bindingsClear all sixense bindings.
sixense_default_bindingsClear current bindings and load the defaults.
sixense_delete_bindingDelete a single binding by index.
+sixense_gridActivate a sixense click grid.
-sixense_gridActivate a sixense click grid.
+sixense_left_altLeft alt.
-sixense_left_altLeft alt.
+sixense_left_clickLeft click.
-sixense_left_clickLeft click.
+sixense_left_ctrlLeft ctrl.
-sixense_left_ctrlLeft ctrl.
+sixense_left_shiftLeft shift.
-sixense_left_shiftLeft shift.
sixense_list_bindingsList the sixense bindings.
-sixense_map_ping_modeExit mode where clicking on map pings.
+sixense_map_ping_modeEnter mode where clicking on map pings.
sixense_mouse_set_originCenter the sixense mouse.
-sixense_right_clickRight click.
+sixense_right_clickRight click.
sixense_set_grid_commandSet the command bound to a click grid cell.
sixense_set_grid_sizeSet the dimensions of a click grid.
+sixense_stat_point_modeEnter mode where pressing ability buttons upgrades.
-sixense_stat_point_modeExit mode where pressing ability buttons upgrades.
sixense_write_bindingsSave the sixense bindings to a file.
sk_ally_regen_timeTime taken for an ally to regenerate a point of health.
sk_autoaim_mode
sk_npc_arm
sk_npc_chest
sk_npc_head
sk_npc_leg
sk_npc_stomach
sk_player_arm
sk_player_chest
sk_player_head
sk_player_leg
sk_player_stomach
slot0
slot1
slot10
slot2
slot3
slot4
slot5
slot6
slot7
slot8
slot9
smoothstairsSmooth player eye z coordinate when traversing stairs.
snapto
snd_async_flushFlush all unlocked async audio data.
snd_async_fullyasyncAll playback is fully async (sound doesn't play until data arrives).
snd_async_minsize
snd_async_showmemShow async memory stats.
snd_async_showmem_musicShow async memory stats for just non-streamed music.
snd_async_showmem_summaryShow brief async memory stats.
snd_async_spew_blockingSpew message to console any time async sound loading blocks on file I/O.
snd_async_stream_failSpew stream pool failures.
snd_async_stream_spewSpew streaming info (0 = Off, 1 = streams, 2 = buffers)
snd_buildsoundcacheforaddonRebuild sound.cache for named addon.
snd_buildsoundcachefordirectoryRebuild sound.cache for full path to directory ending with a sound/ folder.
snd_cull_duplicatesIf nonzero, aggressively cull duplicate sounds during mixing. The number specifies the number of duplicates allowed to be player (incomplete description).
snd_debug_gaincurveVisualize sound gain fall off.
snd_debug_gaincurvevolVisualize sound gain fall off.
snd_defer_trace
snd_delay_for_choreo_enabledEnables update of delay for choreo to compensate for I/O latency.
snd_delay_for_choreo_reset_after_N_millisecondsResets the choreo latency after N milliseconds of VO not playing. Default is 500 ms.
snd_delay_sound_shift
snd_disable_mixer_duck
snd_disable_mixer_solo
snd_duckerattacktime
snd_duckerreleasetime
snd_duckerthreshold
snd_ducking_off
snd_ducktovolume
snd_dump_filepaths
snd_dumpclientsoundsDump sounds to console.
snd_dvar_dist_maxPlay full 'far' sound at this distance.
snd_dvar_dist_minPlay full 'near' sound at this distance.
snd_filter
snd_foliage_db_lossFoliage dB loss per 1200 units.
snd_gain
snd_gain_max
snd_gain_min
snd_gamevoicevolume
snd_gamevolumeMusic volume.
snd_getmixerGet data related to mix group matching string.
snd_list
snd_max_same_sounds
snd_max_same_weapon_sounds
snd_mergemethodSound merge method (0 == sum and clip, 1 == max, 2 == avg).
snd_mix_async
snd_mix_minframetime
snd_mixahead
snd_mixer_master_dsp
snd_mixer_master_level
snd_moviefixDefer sound recording until next tick when laying off movies.
snd_musicvolumeMusic volume.
snd_mute_losefocus
snd_noextraupdate
snd_obscured_gain_dB
snd_op_test_convar
snd_pause_allSpecifies to pause all sounds and not just voice.
snd_pitchquality
snd_playsoundsPlay sounds from the game sounds txt file at a given location.
snd_pre_gain_dist_falloff
snd_prefetch_commonPrefetch common sounds from directories specified in scripts/sound_prefetch.txt.
snd_print_channel_by_guidPrints the content of a channel from its guid. snd_print_channel_by_guid <guid>.
snd_print_channel_by_indexPrints the content of a channel from its index. snd_print_channel_by_index <index>.
snd_print_channelsPrints all the active channel.
snd_profile
snd_rebuildaudiocacheRebuild audio cache.
snd_rebuildlocalizedaudiocacheRebuild audio cache for all localization.
snd_refdbReference dB at snd_refdist.
snd_refdistReference distance for snd_refdb.
snd_reload_cachesFlush sound caches and reloads them.
snd_restartRestart sound system.
snd_set_master_volumeSets the master volume for a channel. snd_set_master_volume <guid> <mastervolume>.
snd_setmixerSet named Mixgroup of current mixer to mix vol, mute, solo.
snd_setmixlayerSet named Mixgroup of named mix layer to mix vol, mute, solo.
snd_setmixlayer_amountSet named mix layer mix amount.
snd_setsoundparamSet a sound paramater.
snd_showShow sounds info.
snd_show_channel_countShow the current count of channel types.
snd_showclassname
snd_showmixer
snd_showstart
snd_ShowThreadFrameTime
snd_sos_allow_dynamic_chantype
snd_sos_exec_when_paused
snd_sos_flush_operatorsFlush and re-parse the sound operator system.
snd_sos_list_operator_updates
snd_sos_print_operatorsPrints a list of currently available operators.
snd_sos_show_block_debugSpew data about the list of block entries.
snd_sos_show_client_rcv
snd_sos_show_client_xmit
snd_sos_show_entry_match_free
snd_sos_show_operator_entry_filter
snd_sos_show_operator_init
snd_sos_show_operator_prestart
snd_sos_show_operator_shutdown
snd_sos_show_operator_start
snd_sos_show_operator_stop_entry
snd_sos_show_operator_updates
snd_sos_show_opvar_list
snd_sos_show_queuetotrack
snd_sos_show_server_xmit
snd_sos_show_source_info
snd_sos_show_startqueue
snd_sos_show_track_list
snd_soundmixer
snd_soundmixer_flushReload soundmixers.txt file.
snd_soundmixer_list_mix_groupsList all mix groups to dev console.
snd_soundmixer_list_mix_layersList all mix layers to dev console.
snd_soundmixer_list_mixersList all mixers to dev console.
snd_soundmixer_parse_debug
snd_soundmixer_set_trigger_factorSet named mix layer / mix group, trigger amount.
snd_soundmixer_version
snd_spatialize_roundrobinLowend optimization: if nonzero, spatialize only a fraction of sound channels each frame. 1/2^x of channels will be spatialized.
snd_store_filepaths
snd_surround_speakers
snd_updateaudiocacheChecks current sound caches based on file sizes and rebuilds any change/new entries.
snd_visualizeShow sounds location in world.
snd_voip_center_speaker_vol
snd_voip_left_rear_speaker_vol
snd_voip_left_speaker_vol
snd_voip_right_rear_speaker_vol
snd_voip_right_speaker_vol
snd_voipvolumeVoice volume.
snd_vox_captiontraceShows sentence name for sentences which are set not to show captions.
snd_vox_globaltimeout
snd_vox_sectimetout
snd_vox_seqtimetout
snd_writemanifestIf running a game, outputs the precache manifest for the current level.
sndplaydelay
sound_device_listLists all available audio devices.
sound_device_overrideID of the sound device to use.
soundfadeFade client volume.
soundinfoDescribe the current sound device.
soundlistList all known sounds.
soundpatch_captionlengthHow long looping soundpatch captions should display for.
soundscape_debugWhen on, draws lines to all env_soundscape entities. Green lines show the active soundscape, red lines show soundscapes that are (incomplete description).
soundscape_dumpclientDumps the client's soundscape data.
soundscape_fadetimeTime to crossfade sound effects between soundscapes.
soundscape_flushFlushes the server & client side soundscapes.
soundscape_message
soundscape_radius_debugPrints current volume of radius sounds.
speakPlay a constructed sentence.
speaker_config
spec_autodirectorAuto-director chooses best view modes while spectating.
spec_freeze_distance_maxMaximum random distance from the target to stop when framing them in observer freeze cam.
spec_freeze_distance_minMinimum random distance from the target to stop when framing them in observer freeze cam.
spec_freeze_timeTime spend frozen in observer freeze cam.
spec_freeze_traveltimeTime taken to zoom in to frame a target in observer freeze cam.
spec_modeSet spectator mode.
spec_nextSpectate next player.
spec_playerSpectate player by name.
spec_posDump position and angles to the console.
spec_prevSpectate previous player.
spec_scoreboard
spec_trackTracks an entity in spec mode.
+speed
-speed
spikeGenerates a fake spike.
ss_enableEnables Split Screen support. Play Single Player now launches into split screen mode. NO ONLINE SUPPORT.
ss_mapStart playing on specified map with max allowed splitscreen players.
ss_splitmodeTwo player split screen mode (0 - recommended settings base on the width, 1 - horizontal, 2 - vertical (only allowed in widescreen) (incomplete description).
ss_verticalsplitTwo player split screen uses vertical split (do not set this directly, use ss_splitmode instead).
ss_voice_hearpartnerRoute voice between splitscreen players on same system.
star_memoryDump memory stats.
startdemosPlay demos in demo sequence.
startmovieStart recording movie frames.
startupmenuOpens initial menu screen and loads the background bsp, but only if no other level is being loaded, and we're not in developer.
stash_grab_allGrab all items from the stash.
stat_dropdownSelect a category in the spectator stats dropdown.
stat_dropdown_cycleCycle through the stat dropdown categories in a specified direction (-1 = back, 1 = forward).
stat_dropdown_sortCycle through the stat dropdown sort methods.
statsPrints server performance variables
statusDisplay map and connection status.
step_spline
stopFinish recording demo.
stopdemoStop playing back a demo.
stopsound
stopsoundscapeStops all soundscape processing and fades current looping sounds.
stopvideosStops all videos playing to the screen.
+strafe
-strafe
stringtable_alwaysrebuilddictionariesRebuild dictionary file on every level load.
stringtable_usedictionariesUse dictionaries for string table networking.
stringtabledictionaryCreate dictionary for current strings.
studio_queue_mode
stuffsParses and stuffs command line + commands to command buffer.
suitvolume
surfacepropReports the surface properties at the cursor.
sv_allchatPlayers can receive all other players' text chat, no death restrictions.
sv_allow_wait_commandAllow or disallow the wait command on clients connected to this server.
sv_allowdownloadAllow clients to download files.
sv_allowuploadAllow clients to upload customizations files.
sv_alltalkPlayers can hear all other players, no team restrictions.
sv_alternateticksIf set, server only simulates entities on even numbered ticks.
sv_always_full_flush
sv_autosaveSet to 1 to autosave game on level transition. Does not affect autosave triggers.
sv_benchmark_autovprofrecordIf running a benchmark and this is set, it will record a vprof file over the duration of the benchmark with filename benchmark.
sv_benchmark_force_startForce start the benchmark. This is only for debugging. It's better to set sv_benchmark to 1 and restart the level.
sv_benchmark_numticksIf > 0, then it only runs the benchmark for this # of ticks.
sv_bonus_challengeSet to values other than 0 to select a bonus map challenge type.
sv_cacheencodedentsIf set to 1, does an optimization to prevent extra SendTable_Encode calls.
sv_YessAllow Yess on server.
sv_clearhinthistoryClear memory of server side hints displayed to the player.
sv_client_rate_differencecl_rate is moved to within sv_client_rate_difference units of cl_updaterate before it is clamped between sv_minrate and (incomplete description).
sv_client_max_interp_ratioThis can be used to limit the value of cl_interp_ratio for connected clients (only while they are connected). If sv_client_min_interp_ratio (incomplete description).
sv_client_min_interp_ratioThis can be used to limit the value of cl_interp_ratio for connected clients (only while they are connected). -1 (incomplete description).
sv_client_predictThis can be used to force the value of cl_predict for connected clients (only while they are connected). -1 = let clients se (incomplete description).
sv_clockcorrection_msecsThe server tries to keep each player's m_nTickBase within this many msecs of the server absolute tickcount.
sv_clusterData center cluster this server lives in.
sv_consistencyWhether the server enforces file consistency for critical files.
sv_contactContact email for server sysop.
sv_debug_player_useVisualizes +use logic. Green cross = trace success, Red cross = trace too far, Green box = radius success.
sv_debugmanualmodeMake sure entities correctly report whether or not their network data has changed.
sv_debugtempentitiesShow temp entity bandwidth usage.
sv_delta_entity_full_buffer_sizeBuffer size for delta entities.
sv_deltaprintPrint accumulated CalcDelta profiling data (only if sv_deltatime is on).
sv_deltatimeEnable profiling of CalcDelta calls.
sv_dota_auto_save_interval
sv_dota_auto_save_min_playersMinimum number of players in the game to allow saves.
sv_dota_dump_econ_item_stringtablesv_dota_dump_econ_item_stringtable
sv_dota_dump_modifier_stringtablesv_dota_dump_modifier_stringtable
sv_dota_speech_announcer_networkingSet to 0 to prevent announcer speech from being matched on the client; match it on the server instead, like the old way.
sv_downloadurlLocation from which clients can download missing files.
sv_dump_changelists_statsDump serialized entity allocations.
sv_dump_class_infoDump server class infos.
sv_dump_class_tableDump server class table matching the pattern (substr).
sv_dump_edictsDisplay a list of edicts allocated on the server.
sv_dump_serialized_entities_memDump serialized entity allocations stats.
sv_dumpstringtables
sv_dumptablesDump out the tables when packing.
sv_enable_delta_packingWhen enabled, this allows for entity packing to use the property changes for building up the data. This is many times faster, b (incomplete description).
sv_enableoldqueriesEnable support for old style (HL1) server queries.
sv_extra_client_connect_timeSeconds after client connect during which extra frames are buffered to prevent non-delta'd update.
sv_filterbanSet packet filtering by IP mode.
sv_findsoundnameFind sound names which reference the specified wave files.
sv_forcepreloadForce server side preloading.
sv_gameinstructor_disableForce all clients to disable their game instructors.
sv_gravityWorld gravity.
sv_hibernate_ms# of milliseconds to sleep per frame while hibernating.
sv_hibernate_ms_vgui# of milliseconds to sleep per frame while hibernating but running the vgui dedicated server frontend.
sv_hibernate_when_emptyPuts the server into extremely low CPU usage mode when no clients connected.
sv_infinite_ammoPlayer's active weapon will never run out of ammo.
sv_lagcompensationforcerestoreDon't test validity of a lag comp restore, just do it.
sv_lanServer is a lan server (no heartbeat, no authentication, no non-class C addresses).
sv_log_onefileLog server information to only one file.
sv_logbansLog server bans in the server logs.
sv_logblocksIf true when log when a query is blocked (can cause very large log files).
sv_logdownloadlist
sv_logechoEcho log information to the console.
sv_logfileLog server information in the log file.
sv_logflushFlush the log file to disk on each write (slow).
sv_logsdirFolder in the game directory where server logs will be stored.
sv_massreport
sv_master_share_game_socketUse the game's socket to communicate to the master server. If this is 0, then it will create a socket on -steamport + 1 to comm (incomplete description).
sv_max_queries_secMaximum queries per second to respond to from a single IP address.
sv_max_queries_sec_globalMaximum queries per second to respond to from anywhere.
sv_max_queries_windowWindow over which to average queries per second averages.
sv_maxclientframes
sv_maxcmdrate(If sv_minrate is > 0), this sets the maximum value for cl_rate.
sv_maxrateMax bandwidth rate allowed on server, 0 == unlimited
sv_maxreplayMaximum replay time in seconds
sv_maxroutableServer upper bound on net_maxroutable that a client can use.
sv_maxupdaterateMaximum updates per second that the server will allow.
sv_memlimitIf set, whenever a game ends, if the total memory used by the server is greater than this # of megabytes, the server will exit.
sv_mincmdrateThis sets the minimum value for cl_rate. 0 == unlimited.
sv_minrateMin bandwidth rate allowed on server, 0 == unlimited.
sv_minupdaterateMinimum updates per second that the server will allow.
sv_multiplayer_maxtempentities
sv_multiplayer_sounds
sv_noclipaccelerate
sv_noclipduringpauseIf Yess are enabled, then you can noclip with the game paused (for doing screenshots, etc.).
sv_noclipspeed
sv_npc_talker_maxdistNPCs over this distance from the player won't attempt to speak.
sv_parallel_packentities
sv_parallel_sendsnapshot
sv_passwordServer password for entry into multiplayer games.
sv_pausableIs the server pausable.
sv_playerperfhistorycountNumber of samples to maintain in player perf history.
sv_precacheinfoShow precache info.
sv_pureShow user data.
sv_pure_kick_clientsIf set to 1, the server will kick clients with mismatching files. Otherwise, it will issue a warning to the client.
sv_pure_traceIf set to 1, the server will print a message whenever a client is verifying a CRC for a file.
sv_pvsskipanimationSkips SetupBones when npc's are outside the PVS.
sv_querycache_statsDisplay status of the query cache (client only).
sv_rcon_banpenaltyNumber of minutes to ban users who fail rcon authentication.
sv_rcon_logEnable/disable rcon logging.
sv_rcon_maxfailuresMax number of times a user can fail rcon authentication before being banned.
sv_rcon_minfailuresNumber of times a user can fail rcon authentication in sv_rcon_minfailuretime before being banned.
sv_rcon_minfailuretimeNumber of seconds to track failed rcon authentications.
sv_regeneration_force_onYes to test regenerative health systems.
sv_regeneration_wait_time
sv_regionThe region of the world to report this server in. 255 means default.
sv_replaysdirDirectory to store replays in.
sv_savedirFolder in the game directory where save games will be stored.
sv_savereaddirIf set save games will be read from this directory instead of sv_savedir.
sv_savewritedirIf set save games will be written to this directory instead of sv_savedir.
sv_script_profile
sv_script_think_interval
sv_search_keyWhen searching for a dedicated server from lobby, restrict search to only dedicated servers having the same sv_search_key.
sv_shared_team_pvsPVS is shared between teams.
sv_show_usermessageShows the user messages that the server is sending to clients. Setting this to 2 will show the contents of the message.
sv_showhitboxesSend server-side hitboxes for specified entity to client (NOTE: this uses lots of bandwidth, use on listen server only).
sv_showladdersShow bbox and dismount points for all ladders (must be set before level load.)
sv_showlagcompensationShow lag compensated hitboxes whenever a player is lag compensated.
sv_showtagsDescribe current gametags.
sv_shutdownSets the server to shutdown when all games have completed.
sv_skynameCurrent name of the skybox texture.
sv_sound_discardextraunreliable
sv_soundemitter_filecheckReport missing wave files for sounds and game_sounds files.
sv_soundemitter_flushFlushes the sounds.txt system (server only).
sv_soundemitter_spewPrint details about a sound.
sv_soundemitter_traceShow all EmitSound calls including their symbolic name and the actual wave file they resolved to. (-1 = for nobody, 0 = for eve) (incomplete description).
sv_soundemitter_versionSpecfies what version of soundemitter system to use.
sv_soundscape_printdebuginfoPrint soundscapes.
sv_specaccelerate
sv_specnoclip
sv_specspeed
sv_statsCollect CPU usage stats.
sv_stickysprint_default
sv_stressbotsIf set to 1, the server calculates data and fills packets to bots. Used for perf testing.
sv_strict_notargetIf set, notarget will cause entities to never think they are in the pvs.
sv_sync_client_updatesSend clients updates at the same time. This saves CPU because the server will encode and calc deltas on less frames.
sv_syncupdaterateSyncronized update rate.
sv_tagsServer tags. Used to provide extra information to clients when they're browsing for servers. Separate tags with a comma.
sv_temp_baseline_string_table_buffer_sizeBuffer size for writing string table baselnes.
sv_temp_entity_buffer_sizeBuffer size for temp entities
sv_test_scripted_sequencesTests for scripted sequences that are embedded in the world. Run through your map with this set to check for NPCs falling through (incomplete description).
sv_teststepsimulation
sv_thinktimecheckCheck for thinktimes all on same timestamp.
sv_threaded_init
sv_timeoutAfter this many seconds without a message from a client, the client is dropped.
sv_timeout_when_fully_connectedOnce fully connected, player will be kicked if he doesn't send a network message within this interval.
sv_timeout_when_fully_connected_tournamentOnce fully connected in a tournament game, player will be kicked if he doesn't send a network message within this interval.
sv_turbophysicsTurns on turbo physics.
sv_unlockedchaptersHighest unlocked game chapter.
sv_update_master_serverShould we update the master server.
sv_validate_edict_change_infosVerify that edict changeinfos are being calculated properly (used to debug local network backdoor mode).
sv_vehicle_autoaim_scale
sv_visiblemaxplayersOverrides the max players reported to prospective clients.
sv_voicecodecSpecifies which voice codec DLL to use in a game. Set to the name of the DLL without the extension.
sv_voiceenable
sys_minidumpexpandedspew
sys_minidumpspewlinesLines of crash dump console spew to keep.
telemetry_demoendWhen playing demo, stop telemetry on tick #.
telemetry_demostartWhen playing demo, start telemetry on tick #.
telemetry_filtervalueSet Telemetry ZoneFilterVal (MicroSeconds).
telemetry_framecountSet Telemetry count of frames to capture
telemetry_levelSet Telemetry profile level: 0 being off. Hight bit set for mask: 0x8#######.
telemetry_pausePause Telemetry.
telemetry_resumeResume Telemetry.
telemetry_serverSet Telemetry server.
template_debug
test_compendiumtest_compendium
test_CreateEntity
test_dispatcheffectTest a clientside dispatch effect. Usage: test_dispatcheffect <effect name> <distance away> <flags> <magnitude> <scale> Default: (incomplete description).
test_EHandle
test_entity_blockerTest command that drops an entity blocker out in front of the player.
test_ExitProcessTest_ExitProcess <exit code> - immediately kill the process.
test_freezeframeTest the freeze frame code.
test_halloween
test_halloween_2
test_hide_disptest_hide_disp
test_InitRandomEntitySpawner
test_league_passTest pass.
test_LoopTest_Loop <loop name> - loop back to the specified loop start point unconditionally.
test_LoopCountTest_LoopCount <loop name> <count> - loop back to the specified loop start point the specified # of times.
test_LoopForNumSecondsTest_LoopForNumSeconds <loop name> <time> - loop back to the specified start point for the specified # of seconds.
test_minimap
test_onstage_item_drop
test_outtro_stats
test_ProxyToggle_EnableProxy
test_ProxyToggle_EnsureValueTest_ProxyToggle_EnsureValue
test_ProxyToggle_SetValue
test_RandomChanceTest_RandomChance <percent chance, 0-100> <token1> <token2...> - Roll the dice and maybe run the command following the percentage (incomplete description).
test_RandomizeInPVS
test_RandomPlayerPosition
test_RemoveAllRandomEntities
test_RunFrame
test_SendKey
test_SpawnRandomEntities
test_StartLoopTest_StartLoop <loop name> - Denote the start of a loop. Really just defines a named point you can jump to.
test_StartScriptStart a test script running..
test_Wait
test_WaitForCheckPoint
testhudanimTest a hud element animation. Arguments: <anim name>.
testscript_debugDebug test scripts.
texture_budget_background_alphaHow translucent the budget panel is.
texture_budget_panel_bottom_of_history_fractionNumber between 0 and 1.
texture_budget_panel_globalShow global times in the texture budget panel.
texture_budget_panel_heightHeight in pixels of the budget panel.
texture_budget_panel_widthWidth in pixels of the budget panel.
texture_budget_panel_xNumber of pixels from the left side of the game screen to draw the budget panel.
texture_budget_panel_yNumber of pixels from the top side of the game screen to draw the budget panel.
tf_escort_score_rateScore for escorting the train, in points per second.
think_limitMaximum think time in milliseconds, warning is printed if this is exceeded.
thirdpersonSwitch to thirdperson camera.
thirdperson_mayamodeSwitch to thirdperson Maya-like camera controls.
thirdperson_platformerPlayer will aim in the direction they are moving.
thirdperson_screenspaceMovement will be relative to the camera, eg: left means screen-left.
thirdpersonshoulderSwitch to thirdperson-shoulder camera.
thread_test_tslist
thread_test_tsqueue
threadpool_affinityEnable setting affinity.
threadpool_cycle_reserveCycles threadpool reservation by powers of 2.
threadpool_reserveConsume the specified number of threads in the thread pool.
threadpool_run_tests
ti3_test_download
ti_onstage_frame_tall
ti_onstage_frame_wide
timedemoPlay a demo and report performance info.
timedemo_endEnds timedemo on given tick.
timedemo_startStarts timedemo on given tick.
timedemo_vprofrecordPlay a demo and report performance info. Also record vprof data for the span of the demo.
timedemoquitPlay a demo, report performance info, and then exit.
timerefreshProfile the renderer.
tir_maxpitchTrackIR Max Pitch.
tir_maxrollTrackIR Max Roll.
tir_maxxTrackIR Max X.
tir_maxyTrackIR Max Y.
tir_maxyawTrackIR Max Yaw.
tir_maxzTrackIR Max Z.
tir_startTrackIR Start.
tir_stopTrackIR Stop.
tmppickups
toggleToggles a convar on or off, or cycles through a set of values.
toggleconsoleShow/hide the console.
toggleshoppanelToggles shop.
toolloadLoad a tool.
toolunloadUnload a tool.
trace_report
tracer_extra
tutorial_cleanup_post
tutorial_experience_closed
tutorial_speech_end
tutorial_start_lessonJump to the passed tutorial lesson.
tutorial_testui
tutorial_tip_dismissed
tv_allow_camera_manAuto director allows spectators to become camera man.
tv_allow_static_shotsAuto director uses fixed level cameras for shots.
tv_autorecordAutomatically records all games as SourceTV demos.
tv_autoretryRelay proxies retry connection after network timeout.
tv_chatgroupsizeSet the default chat group size.
tv_chattimelimitLimits spectators to chat only every n seconds.
tv_clientsShows list of connected SourceTV clients.
tv_debugSourceTV debug info.
tv_delaySourceTV broadcast delay in seconds.
tv_delaymapchangeDelays map change until broadcast is complete.
tv_deltacacheEnable delta entity bit stream cache.
tv_demo_starttick
tv_dispatchmodeDispatch clients to relay proxies: 0 = never, 1 = if appropriate, 2 = always.
tv_dota_auto_recordIf enabled, a demo will automatically be recorded for every game.
tv_dota_auto_record_stressbotsIf enabled, a demo will automatically be recorded for stressbot games.
tv_enableActivates SourceTV on server.
tv_enable_delta_framesIndicates whether or not the tv should use delta frames for storage of intermediate frames. This takes more CPU but significant (incomplete description).
tv_grouprelaydatareliableWhen enabled, this will collect all information for relay sending into a single datagram to ensure that the data stays together.
tv_grouprelaydataunreliableWhen enabled, this will collect all information for relay sending into a single datagram to ensure that the data stays together.
tv_grouprelaydatavoiceSimilar to tv_grouprelaydata, but controls whether or not the voice channels should be routed into the grouped data for the rel (incomplete description).
tv_listen_voice_indicesBitfield of ent indices to listen to voice messages from when connected to SourceTV, default is none.
tv_maxclientsMaximum client number on SourceTV server.
tv_maxrateMax SourceTV spectator bandwidth rate allowed, 0 == unlimited.
tv_msgSend a screen message to all clients.
tv_nameSourceTV host name.
tv_nochatDon't receive chat messages from other SourceTV spectators.
tv_overridemasterOverrides the SourceTV master root address.
tv_passwordSourceTV password for all clients.
tv_portHost SourceTV port.
tv_recordStarts SourceTV demo recording.
tv_relayConnect to SourceTV server and relay broadcast.
tv_relay_quit_after_gameQuit after a game has been relayed, do not hibernate.
tv_relay_quit_on_connection_failureQuit after an unsuccesful relay connection.
tv_relay_rateDefault rate for relays.
tv_relay_secret_codeWhen enabled, this will use a uniquely generated server code to authenticate relay to relay connections. This code is coordinate (incomplete description).
tv_relaypasswordSourceTV password for relay proxies.
tv_relayvoiceRelay voice data: 0 = off, 1 = on.
tv_retryReconnects the SourceTV relay proxy.
tv_secret_codeWhen enabled, this will use a uniquely generated server code to authenticate relay connections. This code is coordinated via the (incomplete description).
tv_snapshotrateSnapshots broadcasted per second.
tv_statusShow SourceTV server status.
tv_stopStops the SourceTV broadcast.
tv_stoprecordStops SourceTV demo recording.
tv_timeoutSourceTV connection timeout in seconds.
tv_titleSet title for SourceTV spectator UI.
tv_transmitallTransmit all entities (not only director view).
tv_window_sizeSpecifies the number of seconds worth of frames that the tv replay system should keep in memory. Increasing this greatly increases (incomplete description).
ui_posedebug_fade_in_timeTime during which a new pose activity layer is shown in green in +posedebug UI.
ui_posedebug_fade_out_timeTime to keep a no longer active pose activity layer in red until removing it from +posedebug UI.
ui_volume_max
unbindUnbind a key.
unbindallUnbind all keys.
unload_all_addonsReloads the search paths for game addons.
unpauseUnpause the game.
update_addon_pathsReloads the search paths for game addons.
url_executeExecutes url-based commands, used for incoming commands from url-based launches when the game's already running.
useUse a particular weapon. Arguments: <weapon_name>.
-use
+use
use_item_clientUse the item in the indicated slot. <hero name> <slot name>.
userShow user data.
usersShow user info for players on server.
v_centermove
v_centerspeed
vcollide_wireframeRender physics collision models in wireframe.
vehicle_flushscriptFlush and reload all vehicle scripts.
versionPrint version info string.
vgui_drawfocusReport which panel is under the mouse.
vgui_drawkeyfocusReport which panel has keyboard focus.
-vgui_drawtree
+vgui_drawtree
vgui_drawtreeDraws the vgui panel hiearchy to the specified depth level.
vgui_drawtree_boundsShow panel bounds.
vgui_drawtree_clear
vgui_drawtree_draw_selectedHighlight the selected panel.
vgui_drawtree_freezeSet to 1 to stop updating the vgui_drawtree view.
vgui_drawtree_hiddenDraw the hidden panels.
vgui_drawtree_panelalphaShow the panel alpha values in the vgui_drawtree view.
vgui_drawtree_panelptrShow the panel pointer values in the vgui_drawtree view.
vgui_drawtree_popupsonlyDraws the vgui popup list in hierarchy(1) or most recently used(2) order.
vgui_drawtree_render_orderList the vgui_drawtree panels in render order.
vgui_drawtree_resourceShow resource file for each panel.
vgui_drawtree_schemeShow scheme file for each panel.
vgui_drawtree_visibleDraw the visible panels.
vgui_drawtree_zposShow panel z pos.
vgui_dump_panelsvgui_dump_panels [visible].
vgui_message_dialog_modal
vgui_queued_rendering
vgui_spew_fonts
vgui_togglepanelShow/hide vgui panel by name.
video_mode_screenshotsDump screenshots at all supported video modes.
viewanim_addkeyframe
viewanim_createviewanim_create
viewanim_loadLoad animation from file.
viewanim_resetReset view angles!
viewanim_saveSave current animation to file.
viewanim_testTest view animation.
viewmodel_fov
viewmodel_offset_x
viewmodel_offset_y
viewmodel_offset_z
violence_abloodDraw alien blood.
violence_agibsShow alien gib entities.
violence_hbloodDraw human blood.
violence_hgibsShow human gib entities.
vis_force
vismon_poll_frequency
vismon_trace_limit
vm_debug
vm_draw_always
voice_all_iconsDraw all players' voice icons.
voice_avggain
voice_buffer_debug
voice_chat_bubble_show_volumeVisualize the volume transmitted with the icon displaying speech.
voice_chat_bubblesWhether to draw chat bubbles int the UI or not.
voice_clientdebug
voice_debugfeedback
voice_debugfeedbackfrom
voice_enableToggle voice transmit and receive.
voice_fadeouttime
voice_forcemicrecord
voice_gain_downward_multiplier
voice_gain_max
voice_gain_rate
voice_gain_target
voice_head_icon_heightVoice icons are this many inches over player eye positions.
voice_head_icon_sizeSize of voice icon over player heads in inches.
voice_inputfromfileGet voice input from 'voice_input.wav' rather than from the microphone.
voice_local_iconDraw local player's voice icon.
voice_loopback
voice_maxgain
voice_minimum_gain
voice_mixer_boost
voice_mixer_mute
voice_mixer_volume
voice_modenableEnable/disable voice in this mod.
voice_overdrive
voice_overdrivefadetime
voice_player_speaking_delay_threshold
voice_profile
voice_record_steamIf true use Steam to record voice (not the engine codec).
voice_recordtofileRecord mic data and decompressed voice data into voice_micdata.wav and voice_decompressed.wav.
voice_scale
voice_serverdebug
voice_showchannels
voice_showincoming
voice_steal
voice_threshold
voice_thresold_delay
voice_volume_duck
voice_voxVoice chat uses a vox-style always on.
voice_vox_current_peakCurrent peak value (out of 16k) of the incoming voice stream.
voice_writevoicesSaves each speaker's voice data into separate .wav files.
voice_xsend_debug
-voicerecord
+voicerecord
voicerecord_toggle
volumeSound volume.
vox_reloadReload sentences.txt file.
voxeltree_boxView entities in the voxel-tree inside box <Vector(min), Vector(max)>.
voxeltree_playerviewView entities in the voxel-tree at the player position.
voxeltree_sphereView entities in the voxel-tree inside sphere <Vector(center), float(radius)>.
voxeltree_viewView entities in the voxel-tree.
vphysics_threadmode
vprofToggle VProf profiler.
vprof_adddebuggroup1Add a new budget group dynamically for debugging.
vprof_cachemissToggle VProf cache miss checking.
vprof_cachemiss_offTurn off VProf cache miss checking.
vprof_cachemiss_onTurn on VProf cache miss checking.
vprof_child
vprof_collapse_allCollapse the whole vprof tree.
vprof_counters
vprof_counters_show_minmax
vprof_dump_countersDump vprof counters to the console.
vprof_dump_groupnamesWrite the names of all of the vprof groups to the console.
vprof_dump_onintervalInterval (in seconds) at which vprof will batch up data and dump it to the console.
vprof_dump_spikesFramerate at which vprof will begin to dump spikes to the console. 0 = disabled, negative to reset after dump.
vprof_dump_spikes_budget_groupBudget gtNode to start report from when doing a dump spikes.
vprof_dump_spikes_hierarchySet to 1 to get a hierarchy report whith vprof_dump_spikes.
vprof_dump_spikes_nodeNode to start report from when doing a dump spikes.
vprof_dump_spikes_terseWhether to use most terse output.
vprof_expand_allExpand the whole vprof tree.
vprof_expand_groupExpand a budget group in the vprof tree by name.
vprof_generate_reportGenerate a report to the console.
vprof_generate_report_AIGenerate a report to the console.
vprof_generate_report_AI_onlyGenerate a report to the console.
vprof_generate_report_budgetGenerate a report to the console based on budget group.
vprof_generate_report_hierarchyGenerate a report to the console.
vprof_generate_report_hierarchy_per_frame_and_count_onlyGenerate a minimal hierarchical report to the console.
vprof_generate_report_map_loadGenerate a report to the console.
vprof_graphDraw the vprof graph.
vprof_graphheight
vprof_graphwidth
vprof_named
vprof_nextsibling
vprof_nodespike
vprof_nodespike_min
vprof_nodespike_mult
vprof_offTurn off VProf profiler.
vprof_onTurn on VProf profiler.
vprof_parent
vprof_playback_averageAverage the next N frames.
vprof_playback_startStart playing back a recorded .vprof file.
vprof_playback_stepWhile playing back a .vprof file, step to the next tick.
vprof_playback_stepbackWhile playing back a .vprof file, step to the previous tick.
vprof_playback_stopStop playing back a recorded .vprof file.
vprof_prevsibling
vprof_record_startStart recording vprof data for playback later.
vprof_record_stopStop recording vprof data.
vprof_remote_startRequest a VProf data stream from the remote server (requires authentication).
vprof_remote_stopStop an existing remote VProf data request.
vprof_report_onintervalInterval (in seconds) at which vprof will batch up a full report to the console -- more detailed than vprof_dump_oninterval.
vprof_resetReset the stats in VProf profiler.
vprof_reset_peaksReset just the peak time in VProf profiler.
vprof_scopeSet a specific scope to start showing vprof tree.
vprof_scope_entity_clientthinkSet to 1 to generate individual VPROF nodes for each client entity's think function.
vprof_scope_entity_gamephys
vprof_scope_entity_thinks
vprof_server_spike_threshold
vprof_server_thread
vprof_think_limit
vprof_to_csvConvert a recorded .vprof file to .csv.
vprof_unaccounted_limitnumber of milliseconds that a node must exceed to turn red in the vprof panel.
vprof_verboseSet to one to show average and peak times.
vprof_vtraceToggle whether vprof data is sent to VTrace.
vprof_vtune_groupenable vtune for a particular vprof group ('disable' to disable).
vprof_warningmsecAbove this many milliseconds render the label red to indicate slow code.
vtuneControls VTune's sampling.
+walk
-walk
wc_air_edit_furtherWhen in WC edit mode and editing air nodes, moves position of air node crosshair and placement location further away from player (incomplete description).
wc_air_edit_nearerWhen in WC edit mode and editing air nodes, moves position of air node crosshair and placement location nearer to from player.
wc_air_node_editWhen in WC edit mode, toggles laying down or air nodes instead of ground nodes.
wc_createWhen in WC edit mode, creates a node where the player is looking if a node is allowed at that location for the currently select (incomplete description).
wc_destroyWhen in WC edit mode, destroys the node that the player is nearest to looking at. (The node will be highlighted by a red box).
wc_destroy_undoWhen in WC edit mode restores the last deleted node.
wc_link_edit
weapon_showproficiency
wipe_nav_attributesClear all nav attributes of selected area.
workshop_concurrent_fileinfo_requests
writeidWrites a list of permanently-banned user IDs to banned_user.cfg.
writeipSave the ban list to banned_ip.cfg.
xbox_autothrottle
xbox_steering_deadzone
xbox_throttlebias
xbox_throttlespoof
xc_crouch_debounce
xloadLoad a saved game from a 360 storage device.
xlook
xmove
xsaveSaves current game to a 360 storage device.
z_ragdoll_impact_strength
-zoom
+zoom
zoom_sensitivity_ratioAdditional mouse sensitivity scale factor applied when FOV is zoomed in.
Please wait, we are generating your "autoexec.cfg" configuration file...